[0.17.37][OSX] Render Crash

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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__init__
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Apr 25, 2017 9:47 am
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[0.17.37][OSX] Render Crash

Post by __init__ » Fri May 10, 2019 8:40 am

Code: Select all

   0.000 2019-05-09 18:35:41; Factorio 0.17.37 (build 44853, mac, alpha)
   0.000 Operating system: macOS 10.13.6
   0.000 Program arguments: "/Applications/Games/factorio.app/Contents/MacOS/factorio"
   0.000 Read data path: /Applications/Games/factorio.app/Contents/data
   0.000 Write data path: ~/Library/Application Support/factorio [344369/457662MB]
   0.000 Binaries path: /Applications/Games/factorio.app/Contents
   0.032 System info: [CPU:       Intel(R) Core(TM) i7-3720QM CPU @ 2.60GHz, 8 cores, RAM: 16384 MB]
   0.032 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (200.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
   0.139 Available displays: 1
   0.139  [0]: Color LCD - {[0,0], 1440x900, SDL_PIXELFORMAT_ARGB8888, 60Hz}
   1.207 Initialised OpenGL:[0] NVIDIA GeForce GT 650M OpenGL Engine; driver: 4.1 NVIDIA-10.32.0 355.11.10.10.40.102
   1.207   [Size] Window: 1440x856, Backbuffer: 2880x1712
   1.207   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   1.207   [Version] 4.1
   1.324   Dedicated video memory size 1024 MB (detected from GeForce GT 650M; VendorID: 0x1022700)
   1.324 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: low-quality]
   1.324                   [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
   1.590 Loading mod core 0.0.0 (data.lua)
   1.674 Loading mod base 0.17.37 (data.lua)
   1.912 Loading mod base 0.17.37 (data-updates.lua)
   2.031 Checksum for core: 1237570159
   2.031 Checksum of base: 3494064191
   2.612 Loading sounds...
   2.647 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1557419737
   2.649 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   2.808 Initial atlas bitmap size is 4096
   2.814 Created atlas bitmap 4096x4084 [none]
   2.822 Created atlas bitmap 4096x4096 [none]
   2.826 Created atlas bitmap 4096x4096 [none]
   2.829 Created atlas bitmap 4096x4084 [none]
   2.831 Created atlas bitmap 4096x4076 [none]
   2.834 Created atlas bitmap 4096x4096 [none]
   2.834 Created atlas bitmap 4096x348 [none]
   2.834 Created atlas bitmap 4096x1952 [decal]
   2.838 Created atlas bitmap 4096x4096 [low-object]
   2.838 Created atlas bitmap 4096x176 [low-object]
   2.838 Created atlas bitmap 2048x192 [icon-background, not-compressed, linear-minification, linear-magnification, linear-mip-level, , no-crop, no-scale]
   2.838 Created atlas bitmap 4096x2016 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.841 Created atlas bitmap 4096x4064 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   2.842 Created atlas bitmap 4096x4064 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   2.842 Created atlas bitmap 4096x368 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   2.842 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
   2.842 Created atlas bitmap 4096x1408 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   2.842 Created atlas bitmap 4096x836 [alpha-mask]
   2.847 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
   2.849 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
   2.856 Created atlas bitmap 4096x4072 [shadow, linear-magnification, alpha-mask]
   2.856 Created atlas bitmap 4096x528 [shadow, linear-magnification, alpha-mask]
   2.856 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
   2.918 Created virtual atlas pages 4096x4096x2
   2.965 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.229 Parallel Sprite Loader initialized (threads: 7)
  30.020 Sprites loaded
  30.858 Generated mipmaps (3) for atlas [8] of size 4096x4096   <total: 837.92, render: 0.71, convert: 0.08, copy: 4.17>
  30.892 Generated mipmaps (3) for atlas [9] of size 4096x176
  31.321 Generated mipmaps (3) for atlas [11] of size 4096x2016
  32.212 Generated mipmaps (3) for atlas [12] of size 4096x4064   <total: 889.90, render: 0.16, convert: 0.10, copy: 4.90>
  32.527 Generated mipmaps (3) for atlas [13] of size 4096x4064
  32.587 Generated mipmaps (3) for atlas [14] of size 4096x368
  32.996 Generated mipmaps (3) for atlas [15] of size 4096x1600
  33.001 Generated mipmaps (3) for atlas [16] of size 4096x1408
  33.010 Generated mipmaps (3) for atlas [22] of size 4096x1328
  33.042 Generated mipmaps for virtual atlas of size 4096x8192
  33.049 Custom inputs active: 6
  33.113 Factorio initialised
  33.113 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=__init__&token=<private>&apiVersion=2
  33.753 0 packages available to download (experimental updates enabled).
  41.283 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  46.729 Info UDPSocket.cpp:210: Closing socket
  46.730 Info UDPSocket.cpp:240: Socket closed
  46.730 Info UDPSocket.cpp:210: Closing socket
  46.730 Joining game IP ADDR:({~:32105})
  46.730 Info UDPSocket.cpp:33: Opening socket
  46.730 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  46.843 Connection refused
  46.844 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
  46.844 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  46.858 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  47.367 Info AuthServerConnector.cpp:138: Received key from auth server.
  47.441 Info UDPSocket.cpp:210: Closing socket
  47.441 Info UDPSocket.cpp:240: Socket closed
  47.442 Joining game IP ADDR:({~:32105})
  47.442 Info UDPSocket.cpp:33: Opening socket
  47.442 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  47.543 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  47.543 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  47.543 Info ClientRouter.cpp:224: ConnectionAccepted
  47.925 Info ClientMultiplayerManager.cpp:753: Received mapReadyForDownload
  47.925 Downloading file ~/Library/Application Support/factorio/temp/mp-download.zip (2350069 B, 4673 blocks)
  47.927 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  49.669 Finished download (1 s, 2.3 MB, 1.3 MB/s)
  49.680 Info ClientMultiplayerManager.cpp:733: updateTick(4294967295) map download finished creating scenario
  49.680 Info TransferTarget.cpp:184: Received transfer block while not downloading
  49.680 Info TransferTarget.cpp:184: Received transfer block while not downloading
  49.680 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  49.680 Loading map ~/Library/Application Support/factorio/temp/mp-download.zip: 2350069 bytes.
  49.688 Info TransferTarget.cpp:184: Received transfer block while not downloading
  49.704 Info TransferTarget.cpp:184: Received transfer block while not downloading
  49.899 Loading level.dat: 3847017 bytes.
  49.905 Info Scenario.cpp:161: Map version 0.17.37-1
  50.043 Loading script.dat: 321922 bytes.
  50.339 Checksum for script ~/Library/Application Support/factorio/temp/currently-playing/control.lua: 1232403075
  51.460 Info ClientMultiplayerManager.cpp:580: UpdateTick(4999) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  51.959 Info ClientMultiplayerManager.cpp:580: UpdateTick(5241) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  52.076 Info ClientMultiplayerManager.cpp:580: UpdateTick(5241) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  52.175 Info GameActionHandler.cpp:4051: UpdateTick (5247) processed PlayerJoinGame peerID(7) playerIndex(0) mode(connect)
  87.299 Info GameActionHandler.cpp:4051: UpdateTick (7316) processed PlayerJoinGame peerID(9) playerIndex(4) mode(create)
  87.899 Info GameActionHandler.cpp:4051: UpdateTick (7351) processed PlayerJoinGame peerID(8) playerIndex(5) mode(create)
 141.475 Info GameActionHandler.cpp:4051: UpdateTick (10538) processed PlayerJoinGame peerID(10) playerIndex(6) mode(create)
 191.317 Info GameActionHandler.cpp:4051: UpdateTick (13496) processed PlayerJoinGame peerID(11) playerIndex(7) mode(create)
 270.479 Info GameActionHandler.cpp:4051: UpdateTick (18216) processed PlayerJoinGame peerID(12) playerIndex(8) mode(create)
 340.491 Info GameActionHandler.cpp:4051: UpdateTick (22379) processed PlayerJoinGame peerID(13) playerIndex(9) mode(create)
 415.213 Info GameActionHandler.cpp:4051: UpdateTick (26793) processed PlayerJoinGame peerID(14) playerIndex(10) mode(create)
 458.070 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (15)
 469.695 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (14)
 478.197 Info GameActionHandler.cpp:4051: UpdateTick (30519) processed PlayerJoinGame peerID(16) playerIndex(11) mode(create)
 483.997 Info GameActionHandler.cpp:4051: UpdateTick (30867) processed PlayerJoinGame peerID(17) playerIndex(12) mode(create)
1314.047 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (12)
1484.009 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (9)
1672.339 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (16)
1766.087 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (8)
1794.525 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (5)
1846.568 Info GameActionHandler.cpp:4051: UpdateTick (112528) processed PlayerJoinGame peerID(18) playerIndex(13) mode(create)
1903.676 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (13)
1921.463 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (18)
1930.797 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (17)
1942.650 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
1942.650 Info ClientMultiplayerManager.cpp:580: UpdateTick(118293) changing state from(InGame) to(DisconnectScheduled)
1942.683 Info ClientMultiplayerManager.cpp:580: UpdateTick(118293) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
1942.799 Info ClientMultiplayerManager.cpp:580: UpdateTick(118293) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
1942.799 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (7)
1943.080 Info UDPSocket.cpp:210: Closing socket
1943.080 Info UDPSocket.cpp:240: Socket closed
1948.068 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
2091.630 Info UDPSocket.cpp:210: Closing socket
2091.630 Info UDPSocket.cpp:240: Socket closed
2091.630 Info UDPSocket.cpp:210: Closing socket
2091.631 Joining game IP ADDR:({~:58601})
2091.631 Info UDPSocket.cpp:33: Opening socket
2091.631 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
2101.642 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
2101.642 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
2103.509 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
2103.509 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
2103.606 Info UDPSocket.cpp:210: Closing socket
2103.606 Info UDPSocket.cpp:240: Socket closed
2104.643 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
2109.184 Info UDPSocket.cpp:210: Closing socket
2109.184 Info UDPSocket.cpp:240: Socket closed
2109.184 Info UDPSocket.cpp:210: Closing socket
2109.185 Joining game IP ADDR:({~:32105})
2109.185 Info UDPSocket.cpp:33: Opening socket
2109.185 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
2109.292 Connection refused
2109.292 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
2109.292 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
2109.308 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
2109.821 Info AuthServerConnector.cpp:138: Received key from auth server.
2109.902 Info UDPSocket.cpp:210: Closing socket
2109.902 Info UDPSocket.cpp:240: Socket closed
2109.902 Joining game IP ADDR:({~:32105})
2109.902 Info UDPSocket.cpp:33: Opening socket
2109.903 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
2110.076 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
2110.077 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
2110.077 Info ClientRouter.cpp:224: ConnectionAccepted
2110.460 Info ClientMultiplayerManager.cpp:753: Received mapReadyForDownload
2110.460 Downloading file ~/Library/Application Support/factorio/temp/mp-download.zip (2433268 B, 4838 blocks)
2110.461 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
2112.381 Finished download (1 s, 2.4 MB, 1.2 MB/s)
2112.392 Info TransferTarget.cpp:184: Received transfer block while not downloading
2112.396 Info ClientMultiplayerManager.cpp:733: updateTick(4294967295) map download finished creating scenario
2112.396 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
2112.396 Loading map ~/Library/Application Support/factorio/temp/mp-download.zip: 2433268 bytes.
2112.403 Info TransferTarget.cpp:184: Received transfer block while not downloading
2112.403 Info TransferTarget.cpp:184: Received transfer block while not downloading
2112.408 Info TransferTarget.cpp:184: Received transfer block while not downloading
2112.413 Info TransferTarget.cpp:184: Received transfer block while not downloading
2112.413 Info TransferTarget.cpp:184: Received transfer block while not downloading
2112.420 Info TransferTarget.cpp:184: Received transfer block while not downloading
2112.612 Loading level.dat: 3941915 bytes.
2112.618 Info Scenario.cpp:161: Map version 0.17.37-1
2112.746 Loading script.dat: 321771 bytes.
2113.024 Checksum for script ~/Library/Application Support/factorio/temp/currently-playing/control.lua: 1232403075
2114.127 Info ClientMultiplayerManager.cpp:580: UpdateTick(4776) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2114.637 Info ClientMultiplayerManager.cpp:580: UpdateTick(5027) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
2114.760 Info ClientMultiplayerManager.cpp:580: UpdateTick(5027) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
2114.877 Info GameActionHandler.cpp:4051: UpdateTick (5034) processed PlayerJoinGame peerID(2) playerIndex(1) mode(create)
2162.199 Info GameActionHandler.cpp:4051: UpdateTick (7842) processed PlayerJoinGame peerID(3) playerIndex(2) mode(create)
2431.096 Info GameActionHandler.cpp:4051: UpdateTick (23932) processed PlayerJoinGame peerID(4) playerIndex(3) mode(create)
2496.841 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (5)
2504.693 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (4)
2514.509 Info GameActionHandler.cpp:4051: UpdateTick (28883) processed PlayerJoinGame peerID(6) playerIndex(4) mode(create)
2662.232 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (6)
2704.457 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
2704.457 Info ClientMultiplayerManager.cpp:580: UpdateTick(40281) changing state from(InGame) to(DisconnectScheduled)
2704.473 Info ClientMultiplayerManager.cpp:580: UpdateTick(40281) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
2704.589 Info ClientMultiplayerManager.cpp:580: UpdateTick(40281) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
2704.589 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (2)
2704.599 Info BlueprintShelf.cpp:666: Saving blueprint storage.
2704.765 Info UDPSocket.cpp:210: Closing socket
2704.765 Info UDPSocket.cpp:240: Socket closed
3243.129 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
3252.511 Info UDPSocket.cpp:210: Closing socket
3252.511 Info UDPSocket.cpp:240: Socket closed
3252.511 Info UDPSocket.cpp:210: Closing socket
3252.512 Joining game IP ADDR:({~:32101})
3252.512 Info UDPSocket.cpp:33: Opening socket
3252.512 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
3252.629 Connection refused
3252.629 Info ClientMultiplayerManager.cpp:194: Quitting multiplayer connection.
3252.629 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
3252.645 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
3253.182 Info AuthServerConnector.cpp:138: Received key from auth server.
3253.243 Info UDPSocket.cpp:210: Closing socket
3253.243 Info UDPSocket.cpp:240: Socket closed
3253.243 Joining game IP ADDR:({~:32101})
3253.243 Info UDPSocket.cpp:33: Opening socket
3253.243 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
3253.346 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
3253.346 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
3253.346 Info ClientRouter.cpp:224: ConnectionAccepted
3253.646 Info ClientMultiplayerManager.cpp:753: Received mapReadyForDownload
3253.646 Downloading file ~/Library/Application Support/factorio/temp/mp-download.zip (2125342 B, 4226 blocks)
3253.646 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
3255.336 Finished download (1 s, 2.1 MB, 1.2 MB/s)
3255.336 Info TransferTarget.cpp:184: Received transfer block while not downloading
3255.341 Info TransferTarget.cpp:184: Received transfer block while not downloading
3255.351 Info ClientMultiplayerManager.cpp:733: updateTick(4294967295) map download finished creating scenario
3255.351 Info ClientMultiplayerManager.cpp:580: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
3255.351 Loading map ~/Library/Application Support/factorio/temp/mp-download.zip: 2125342 bytes.
3255.352 Info TransferTarget.cpp:184: Received transfer block while not downloading
3255.365 Info TransferTarget.cpp:184: Received transfer block while not downloading
3255.633 Loading level.dat: 3018062 bytes.
3255.639 Info Scenario.cpp:161: Map version 0.17.37-1
3255.830 Loading script.dat: 196797 bytes.
3256.057 Checksum for script ~/Library/Application Support/factorio/temp/currently-playing/control.lua: 2112040110
3257.213 Info ClientMultiplayerManager.cpp:580: UpdateTick(42367) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
3257.300 Script @~/Library/Application Support/factorio/temp/currently-playing/utils/event.lua:22: ...ication Support/factorio/temp/currently-playing/poll.lua:255: bad argument #1 to 'pairs' (table expected, got nil)
3257.397 Script @~/Library/Application Support/factorio/temp/currently-playing/utils/event.lua:22: ...ication Support/factorio/temp/currently-playing/poll.lua:255: bad argument #1 to 'pairs' (table expected, got nil)
3257.482 Script @~/Library/Application Support/factorio/temp/currently-playing/utils/event.lua:22: ...ication Support/factorio/temp/currently-playing/poll.lua:255: bad argument #1 to 'pairs' (table expected, got nil)
3257.580 Script @~/Library/Application Support/factorio/temp/currently-playing/utils/event.lua:22: ...ication Support/factorio/temp/currently-playing/poll.lua:255: bad argument #1 to 'pairs' (table expected, got nil)
3257.582 Info ClientMultiplayerManager.cpp:580: UpdateTick(42605) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
3257.713 Info ClientMultiplayerManager.cpp:580: UpdateTick(42605) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
3257.779 Info GameActionHandler.cpp:4051: UpdateTick (42609) processed PlayerJoinGame peerID(5) playerIndex(5) mode(create)
3257.782 Script @~/Library/Application Support/factorio/temp/currently-playing/utils/event.lua:22: "grass" is not a valid autoplace control name.
stack traceback:
	...ctorio/temp/currently-playing/maps/mountain_fortress.lua:129: in function <...ctorio/temp/currently-playing/maps/mountain_fortress.lua:107>
	[C]: in function 'pcall'
	... Support/factorio/temp/currently-playing/utils/event.lua:20: in function 'call_handlers'
	... Support/factorio/temp/currently-playing/utils/event.lua:30: in function <... Support/factorio/temp/currently-playing/utils/event.lua:28>



8997.412 Error CrashHandler.cpp:566: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1  0x0000000108f34fe2 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2  0x00000001086c35b0 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0x60
#3  0x0000000108f1e824 in CrashHandler::commonSignalHandler(int) + 0x74
#4  0x0000000108f1dc29 in CrashHandler::SignalHandler(int) + 0x9
#5  0x00007fff6eab7f5a in _sigtramp + 0x1a
#6  0x0000000108b6013b in MainLoop::render() + 0x9b
#7  0x0000000108b5dd86 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) + 0x1b6
#8  0x0000000108b5b3f2 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) + 0x552
#9  0x000000010811f824 in main + 0x13984
Stack trace logging done
8997.425 Error CrashHandler.cpp:177: Map tick at moment of crash: 380880
8997.425 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
9154.227 Uploading log file
9164.170 Received SIGTERM, shutting down

kovarex
Factorio Staff
Factorio Staff
Posts: 7387
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.17.37][OSX] Render Crash

Post by kovarex » Thu May 16, 2019 10:41 am

Hello, is there a way to reproduce the issue? Did it happen more then once?

The log unfortunatelly isn't enough in this case to uncover what went wrong.

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