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[Bilka] [0.17.36] Factorio new campaign. What to do?

Posted: Sun May 05, 2019 11:56 pm
by Spaghettificator
Hi there.
I was trying out the new campaign and the start up message said the devs would welcome insight of it, so here it is.
Been playing it until the part where the computer on wheels tells me, while hilariously running around in panic like a exited dog, to evacuate before the natives comes.
But then, after the biters settle up camp on my previous factory location, the robot tells me nothing. Am i supposed to do something? Make a base and kill the spawners? What to do?
Other thing, although its a easier way to explaining the game to new players, this campaign feels mechanically different from normal gameplay and i don't know if thats a good thing. For example, different GUI's and not being able to craft circuits and wire by hand (although i understand it is to make new comers understand assemblers)

Also, if the player is killed and respawns, the game crash.

Re: Factorio new campaign. What to do?

Posted: Mon May 06, 2019 8:36 am
by wheybags
Could you post your save file please?

Re: Factorio new campaign. What to do?

Posted: Mon May 06, 2019 1:46 pm
by bluerock
I noticed a couple people posted on the steam forums that compilitron is also not giving them instruction for the eastern section of the tutorial. So if not already aware, it appears it is a wider issue, perhaps caused by the last update.

Re: Factorio new campaign. What to do?

Posted: Mon May 06, 2019 1:50 pm
by Bilka
See 70287

Re: Factorio new campaign. What to do?

Posted: Mon May 06, 2019 9:21 pm
by Spaghettificator
wheybags wrote: Mon May 06, 2019 8:36 am Could you post your save file please?
Here it is. I only have these 4 auto saves:

Re: [0.17.36] Factorio new campaign. What to do?

Posted: Tue May 07, 2019 5:53 am
by Bilka
Thank you for the report, fixed for the next version.