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two different fertilizer with bob's greenhouse + angel's bio processing
Posted: Sun May 05, 2019 4:26 am
by sparr
Maybe they should be combined? The one from Bob's is significantly harder to make, as far as I can see.
Re: two different fertilizer with bob's greenhouse + angel's bio processing
Posted: Sun May 05, 2019 11:32 am
by Termak
You shouldnt even use Bobgreenhouse, especially if you have Angels
Re: two different fertilizer with bob's greenhouse + angel's bio processing
Posted: Sun May 05, 2019 6:30 pm
by sparr
Some day I will figure out what the expected path to automating wood production is without bob's greenhouse mod. I refuse to harvest thousands of wood by hand. I tried to figure out some of the processes with Angel's Bio Processing this time around and got lost a dozen recipes deep.
Re: two different fertilizer with bob's greenhouse + angel's bio processing
Posted: Wed Jun 19, 2019 1:47 pm
by Barhandar
sparr wrote: Sun May 05, 2019 6:30 pm
Some day I will figure out what the expected path to automating wood production is without bob's greenhouse mod. I refuse to harvest thousands of wood by hand. I tried to figure out some of the processes with Angel's Bio Processing this time around and got lost a dozen recipes deep.
It's green algae -> cellulose fiber; brown algae -> alginic acid, cellulose fiber + alginic acid -> cellulose pulp, cellulose pulp -> paper. Plus hydroprocessing to get the required fluids.
The problem? To achieve 15 boards/sec (full yellow belt) with the basic paper recipe, you need
hundreds of algae farms and assembly machines and about 34MW of power dedicated to them alone. The resulting circuit factory is
vanishingly small in comparison, taking just 35 (mk2)/7(mk6) assembling machines.
And if you try to use the "advanced" processes? Paper 3 by itself is somewhat manageable, but pulp 3 is an absolute nightmare of ingredients and waste outputs and top-up balancing.
You can't automate
wood itself with algae (not that you need to, pellets can be made out of cellulose fiber), however you can with arboretums and those aren't anywhere near dozen recipes deep.
Angel's own actual wood-growing, meanwhile, requires exploration to get tree generators but outshines paper so hard it's not even funny. 4 generators, 16 arboretums for 1.1 trees/second plus a bit of iron input to make sawblades, and soil (mud from water filtration + compost from biomaterial such as brown algae in the composter).
Re: two different fertilizer with bob's greenhouse + angel's bio processing
Posted: Tue Aug 13, 2019 7:55 am
by Astrella
sparr wrote: Sun May 05, 2019 6:30 pm
Some day I will figure out what the expected path to automating wood production is without bob's greenhouse mod. I refuse to harvest thousands of wood by hand. I tried to figure out some of the processes with Angel's Bio Processing this time around and got lost a dozen recipes deep.
Depends on whether you find the required special trees around the map. If you don't it's the process Barhandar mentioned. Otherwise it's just the specific seed generator which you build using the special tree you found which generates seeds which you grow in an arboretum. You'll need water and compost as well. The threes you get you combine with sawblades to get wood. To get compost you can just combine soil you get from cleaning muddy water in a washing plant with some organic product; I usually use the easiest to get algae.
Re: two different fertilizer with bob's greenhouse + angel's bio processing
Posted: Tue Aug 13, 2019 4:31 pm
by jgb
Do you not use petrochem?