[0.17.34] Placing ghost underground belts and pipes don't orient properly
Posted: Tue Apr 30, 2019 2:28 pm
TL;DR Make ghost placement of undergrounds behave the same way as placing corporeal undergrounds.
Whenever a normal underground belts or pipes are being placed, the "second' placement orients properly--in other words the first is the "input" (going underground) and the second orients itself as the "output" (coming above ground).
However, when placing a ghost underground belt or pipe, the second placement maintains the original facing. This makes placing ghost undergrounds tedious. It becomes MOUSE1-R-R-MOUSE1-R-R-MOUSE1-R-R-MOUSE1 ad infinitum.
Related, it would be nice to be able to run and place ghost underground at max-distance. Currently it spams the input at every tile.
Whenever a normal underground belts or pipes are being placed, the "second' placement orients properly--in other words the first is the "input" (going underground) and the second orients itself as the "output" (coming above ground).
However, when placing a ghost underground belt or pipe, the second placement maintains the original facing. This makes placing ghost undergrounds tedious. It becomes MOUSE1-R-R-MOUSE1-R-R-MOUSE1-R-R-MOUSE1 ad infinitum.
Related, it would be nice to be able to run and place ghost underground at max-distance. Currently it spams the input at every tile.