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Rail signal placement should show also ghosts in front of the train signal
Posted: Mon Apr 29, 2019 6:02 am
by thelonegoldfish
TL;DR
The rail-signal (non-chain, or both) should show ghosts behind and in front of their position.
What ?
When I'm placing a non-chain rail signal, I'm most often concerned with whether or not a train will fit in _front_ of it than behind it.
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- Train_preview.jpg (1.59 MiB) Viewed 4465 times
Why ?
Because if there's not enough space in front of the rail signal, jams happen.
Re: Rail signal placement should show ghosts in front of the signal
Posted: Mon Apr 29, 2019 9:20 am
by Zavian
+1
Currently the game only shows how many carriages will fit behind the signal you are about to place. That works well if you are adding signals whilst mcving in the same direction as the train. But often I build signals working backwards from a station, stacker or intersection, and in that situation I often want to add as many train sized waiting bays as possible. Si it would be good to see the number of carriages in both directions from a new signal. (An alternative would be to only show the number of carriages that will fit if there is a signal or station in front of the signal that you are about to place).
Re: Rail signal placement should show ghosts in front of the signal
Posted: Mon Apr 29, 2019 11:27 am
by Serenity
Yes please
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Re: Rail signal placement should show ghosts in front of the signal
Posted: Mon Apr 29, 2019 12:57 pm
by Darinth
Definately agree with this. Was always annoying trying to figure out where to place the signal so that i could have an appropriately placed block on both sides of the signal.
Re: Rail signal placement should show ghosts in front of the signal
Posted: Sat May 04, 2019 5:24 am
by thelonegoldfish
hey! I got a suggestion in that wasn't an already implemented thing
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Re: Rail signal placement should show ghosts in front of the signal
Posted: Sat May 04, 2019 6:01 am
by Xenophore
This is an excellent idea.
Important (and easy) Fix for Train Signals
Posted: Thu May 30, 2019 11:15 am
by nuhll
Hey,
1.) PLEASE
add the ghost wagons (when placing signals e.g.) also
AFTER the cursor NOT only just before.
(is already implemented) 2.) Also i would REALLY love a way to change the ghosts shown, maybe a config option? I dont see why its so less, most of us use much larger trains, so this is relativly useless?
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- sign.png (2.05 MiB) Viewed 5363 times
Re: Important (and easy) Fix for Train Signals
Posted: Thu May 30, 2019 11:26 am
by Deadlock989
What?
Re: Important (and easy) Fix for Train Signals
Posted: Thu May 30, 2019 11:29 am
by eradicator
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- trainlength.png (30.7 KiB) Viewed 5358 times
Re: Important (and easy) Fix for Train Signals
Posted: Thu May 30, 2019 12:14 pm
by Amarula
When you place a rail signal, you see the configured number of ghost wagons, but ONLY before (that is leading up to) the signal, not following the signal.
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- Screenshot from 2019-05-30 08-11-40.png (241.36 KiB) Viewed 5351 times
When you are trying to place a number of signals, it would be most helpful to see both ahead and behind. Changing the number of wagons does not affect this.
Re: Important (and easy) Fix for Train Signals
Posted: Thu May 30, 2019 2:20 pm
by nuhll
eradicator wrote: Thu May 30, 2019 11:29 am
trainlength.png
OOps missed that, thaanks, so one thing is already implemented (2). The other fix would be nice to have. (1)
Re: Important (and easy) Fix for Train Signals
Posted: Thu May 30, 2019 2:20 pm
by nuhll
Look at the screenshot, it cant be easier described.
Re: Important (and easy) Fix for Train Signals
Posted: Thu May 30, 2019 2:44 pm
by Iccor56
nuhll wrote: Thu May 30, 2019 2:20 pm
Look at the screenshot, it cant be easier described.
i think he is asking why would you want to see ahead. it has no identifiable value to the train network.
Re: Important (and easy) Fix for Train Signals
Posted: Thu May 30, 2019 4:20 pm
by boran_blok
it is if you are setting up signals in the reverse direction of travel.
if you want your signals to be 4 wagons apart, but start from the first, you need to look, "ah there is 4 cars" move your cursor to that spot, place signal, move back to first signal, and verify you placed correct and werent off by 2 or 3 blocks, repeat a lot of times.
Re: Important (and easy) Fix for Train Signals
Posted: Thu May 30, 2019 5:22 pm
by nuhll
100% correct. Cant really see how you never noticed that.
Re: Important (and easy) Fix for Train Signals
Posted: Sat Jun 01, 2019 11:45 am
by Chao
boran_blok wrote: Thu May 30, 2019 4:20 pm
it is if you are setting up signals in the reverse direction of travel.
if you want your signals to be 4 wagons apart, but start from the first, you need to look, "ah there is 4 cars" move your cursor to that spot, place signal, move back to first signal, and verify you placed correct and werent off by 2 or 3 blocks, repeat a lot of times.
When you have 2 that are the correct distance just copy/paste and line them up with the previously placed ones.
Re: Important (and easy) Fix for Train Signals
Posted: Sat Jun 01, 2019 11:50 am
by Deadlock989
Chao wrote: Sat Jun 01, 2019 11:45 amWhen you have 2 that are the correct distance just copy/paste and line them up with the previously placed ones.
Bingo.
Re: Important (and easy) Fix for Train Signals
Posted: Sat Jun 01, 2019 1:47 pm
by nuhll
Much easier as just see it? You make BP for curves and streights? xD

Re: Rail signal placement should show also ghosts in front of the train signal
Posted: Wed May 04, 2022 5:18 am
by ssilk
found threads by chance and joined them