Friday Facts #292 - Inching closer to stable

Regular reports on Factorio development.
Ormy
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Re: Friday Facts #292 - Inching closer to stable

Post by Ormy »

boran_blok wrote:
Tue Apr 30, 2019 12:36 pm
Just FYI, you can specify the used mod folder as a commandline argument to the game, for this I have multiple mod folders setup for different games I play. (One for Seablock, one for MultiPlayer, one for Creative, etc) each modfolder is completely separate from the others so you dont have to enable/disable mods all the time.
Perfect. What is the commandline argument I need to add? Thanks.

Amarula
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Re: Friday Facts #292 - Inching closer to stable

Post by Amarula »

Ormy wrote:
Wed May 01, 2019 10:34 am
Perfect. What is the commandline argument I need to add? Thanks.
Complete list of command line arguments on the wiki:
https://wiki.factorio.com/Console#Comma ... parameters

which gives the command as:
--mod-directory PATH
where PATH is the mod directory to use.
My own personal Factorio super-power - running out of power.

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