Landfills, Bridges, Boats (Explaining an Idea)
Posted: Sat Apr 20, 2019 5:46 pm
So there are maps you can create on Factorio that are mostly islands with tiny land bridges between them and sometimes no land connecting them at all. You can get one of these worlds by generating a new regular world and tweaking the terrain settings of only water to be very low in frequency but very big in size. If you play on this world, you will discover that sometimes you just need to generate thousands of landfills and create massive landfill bridges to get to other islands. (It is actually neat to see these bridges and use them once you have them.) You would then use railways on the landfill to transport resources back to your base. It is pretty standard stuff. However, what if the game had research involved that allowed for barges or boats of some kind? You could go fishing in them. You could transport resources with them. But how would you automate the boat movements? Ports, Buoys, and Barges. There is already a system in real life that Factorio could use. The barges run just like trains, except that they require water to move instead of rails. They must be guided with a series of buoys that have the standard red/green system (directional paths). You could use the planner to make the buoys just like the rails. The ports would work just like train stations do now. The inserters would be able to insert things into/onto the barge. The barge would then transport itself and the items to the next port, just as a train would with train stations. This would allow for worlds with lots of water to be able to transport things easily. There could be two types of boats: Personal boats and Barges. Personal boats could be the equivalent of the Car. The Barge could be the water equivalent of a train. There could even be research to put Artillery and Guns on the barges to make Gunships (that works similar to tanks and trains).
However, this system has one issue. It is entirely dependent on the concept that the body of water is connected all the way back to your base. If there is a section of land that splits the water, we could always unload the barge at a port, conveyor/train the items to another port across the land, and then continue barging the items. However, I have a simple solution that would drastically help this issue: Shovels. At first, shovels might only be used to pick up ground near water so that the water would fill the hole. This would be used to make canals for barges. However, this would lead to one final issue: not being able to cross the canal without landfills. I have another solution here: Bridges and Bridge Posts. Bridges would literally be bridges that trains and other things (including enemies) could cross. Bridge Posts would be a support for bridges that allows bridges to be longer (similar to how power poles allow longer power lines). These bridges would allow barges underneath them as long as they do not hit the Bridge Posts.
The game could also implement a preset similar to the Train World preset but now a Barge World (or Ocean World) where there is a lot of water with the spread out resources. This would make good use of the barge system I have described.
Let me know if you all in the community think this is a good idea or if you think it needs something more to work right. I will be happy to answer replies.
However, this system has one issue. It is entirely dependent on the concept that the body of water is connected all the way back to your base. If there is a section of land that splits the water, we could always unload the barge at a port, conveyor/train the items to another port across the land, and then continue barging the items. However, I have a simple solution that would drastically help this issue: Shovels. At first, shovels might only be used to pick up ground near water so that the water would fill the hole. This would be used to make canals for barges. However, this would lead to one final issue: not being able to cross the canal without landfills. I have another solution here: Bridges and Bridge Posts. Bridges would literally be bridges that trains and other things (including enemies) could cross. Bridge Posts would be a support for bridges that allows bridges to be longer (similar to how power poles allow longer power lines). These bridges would allow barges underneath them as long as they do not hit the Bridge Posts.
The game could also implement a preset similar to the Train World preset but now a Barge World (or Ocean World) where there is a lot of water with the spread out resources. This would make good use of the barge system I have described.
Let me know if you all in the community think this is a good idea or if you think it needs something more to work right. I will be happy to answer replies.