GG's Starlog 3 - Extras
Posted: Fri Apr 19, 2019 8:43 am
Back to Index
-------------------------------------------------------------------------------------------------------------------------------------------------
+Idle Insectoids Behavior
Placing two items at the same spot which fuse into a single item with both properties
+Moving turrets
Land robot which allows to place a turret on top of it and identifies it, becoming a single entity
+Player Manufacturing Speed Tech Tree & Building Distance Tech Tree
+Remotely Spin and Program
Electro-Music
+Survival Elements
+Vault + Logistics Vaults (5x5 BIG storage units for early game and for the logistics grid)
------------------------------------------------------------------------------------------------------------------------------------------------------
(*: A few objects and new or future tier of objects don't accept green and red wires anymore and require other wire tiers, but all new wires work with their previous tier e.g. Tier 3 wires also fit tier 2 connections but not Tier 1 and if there is a Tier 4, it fits Tier 3 but not 2 nor 1. Last wire tech level are the White and Black wires that are both all-compatible.)
(**: One layer level height = 3 to 4 squares away || Height 0.33-0.25 object = 1 square of height on the horizontal grid)
Back to Index
Entry Number: 3 - [Creation: 19/04/2019 || Last update: 07/05/2019]Extras
+Idle Insectoids Behavior
- Insectoids visible by a radar or close enough to player structures and Insectoid hives currently within camera even from the map are able to move around constantly like when the player is close by.
- Insectoids behave as living complex beings walking around the map collecting wood and a bit of water. They also collect a bit of coal & ores from time to time and are crazy about uranium.
- Insectoid's Larvae inside the underground of the hives
- Insectoids build underground pathways connecting hives and parts of the map, digging entrance and exit holes.
- Connected hives help each other, cooperate and coordinate strategically after a certain degree of mutation during attacks
- New Flying Insectoids
- Insectoids hate water
- Liquid tanks and pipes can't just be deconstructed without being emptied first
- Cleaning spills and items from the ground as a logistics robot function
- Tech to allow logistic's robots to handle liquids
- Method to build bodies of water, allowing the player to make a river, a lake or even a whole ocean.
- Sand, Glass and Placeable Sand Ground
Placing two items at the same spot which fuse into a single item with both properties
- Examples:
Adding lamps to electric poles or walls fuse them into a "pole with lamp" or "wall with lamps" item that, connect wires, distribute energy and emits light while consuming a small amount of electricity, changing the pole's appearance just a little bit to add the lamps.
Merging new small turrets with you vehicles to add an automated turrets to it in place of its current manual weapon + New vehicle weapons
Merging belts and underground belts at manufacturing machines allowing entrance and filterable exit of objects to feed straight into or come straight out of the machines and come out at another place, allowing to pass a belt right through several machines feeding them or coming out with the product without the need of robotic arms. Useless in 0 gravity as objects on the ground/belts "float" and move around, up and down slowly with time rendering non-artificial gravity belts useless in 0 gravity
+Moving turrets
Land robot which allows to place a turret on top of it and identifies it, becoming a single entity
+Player Manufacturing Speed Tech Tree & Building Distance Tech Tree
+Remotely Spin and Program
- Remotely change the programming of objects or place pre-programmed objects from the map with robots in the same way as planned building by used a blueprint with a single object that is already programmed.
- Remote Wiring + New Logistics Wire Colors (Blue, Cyan, Yellow, Purple, Black, White) + Wire Limitations by Compatibility*
- Remote Object Substitution by placing a planned objects image on top of a pre-existing one.
- Pre-program items before placement by Alt+Right Clicking in Inventory
- New early player interaction without construction robots with the planned building and planned deconstruction (adds or deletes planned items as fast as possible that are within player's building reach automatically) + opacity pulsing planned & broken objects for better viewing what is not actually there yet, but just an image (the current one is kind of hard to see at time)
Electro-Music
- "Mute robots only" option in audio configurations
or - "Silent Mode/Musical Robotics" tech tier that makes robots completely silent and/or allows for full customization of robots sound-effects and unlocks a personal "DJ Bot" that is equipped to the armor, can be only one, follows the player around and plays music from a 8/16/32-bit arrays programmed by the players and that can be shared by string and other players can hear with volume affected by distance and affected by indoors/outdoors as well.
- Swiming
- "Leisure" activities like: working out, practice shooting
- Decorations & Trophies and plant vases
- Transplant tree, flowers, move rocks
+Survival Elements
- Hunger, Thirst, Shelter + Weather protection Hygiene
- Food Growing/Automated-Greenhousing + Water Filtration
- Non-Insectoid animals in Resource_2 Planets and above + Pets + Farms + Animal Transporting Ships
+Vegetarian/Carnivore/Omnivore Achievements - Life Support (Race-Specific Breathable Atmospheres, Radiation Levels and Pressure)
- While holding any attack button, the character will be able to walk over any height 0.33-0.25 object** at a slightly slower pace and, with the proper equipment, jump up or down 1 or 2 whole height height layers depending on the planet's gravity
+Vault + Logistics Vaults (5x5 BIG storage units for early game and for the logistics grid)
(*: A few objects and new or future tier of objects don't accept green and red wires anymore and require other wire tiers, but all new wires work with their previous tier e.g. Tier 3 wires also fit tier 2 connections but not Tier 1 and if there is a Tier 4, it fits Tier 3 but not 2 nor 1. Last wire tech level are the White and Black wires that are both all-compatible.)
(**: One layer level height = 3 to 4 squares away || Height 0.33-0.25 object = 1 square of height on the horizontal grid)
Back to Index