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Crash - Error EntityGhost.cpp:555: onConnectionRevived error, the requested ghost isn't connected.

Posted: Wed Apr 17, 2019 3:00 am
by SkiCarver
Game crash. Went to copy (ctrl+c and drag) some combinators but accidentally used RMB instead of LMB. this picked up the combinators. Used ctrl+z to put the combinators back (three of them). Prior to the ghost combinators being placed by the robots, I went to copy the objects again and after dragging the box (using the correct mouse button!) the game crashed.
the combinators are part of a build supply station I am building and have multiple objects selected in order to control inserters based on the content of chests.

Re: Crash - Error EntityGhost.cpp:555: onConnectionRevived error, the requested ghost isn't connected.

Posted: Wed Apr 17, 2019 3:03 am
by SkiCarver
I have loaded the game again and repeated the error.

Re: Crash - Error EntityGhost.cpp:555: onConnectionRevived error, the requested ghost isn't connected.

Posted: Wed Apr 17, 2019 3:11 am
by SkiCarver
Loaded the game again. the autosave occured after the accidental removal of the combinators. if i load the save and leave it to run, it will, after a short time, crash with the same error. I do not need to try and copy the objects again.

Re: Crash - Error EntityGhost.cpp:555: onConnectionRevived error, the requested ghost isn't connected.

Posted: Mon May 06, 2019 3:07 pm
by kovarex
Hello, I would like to help you, but without the save I can't reproduce/fix the problem.
Also, since it is related to version 0.17.31, it is quite possible, that it was fixed already.

Re: Crash - Error EntityGhost.cpp:555: onConnectionRevived error, the requested ghost isn't connected.

Posted: Thu May 09, 2019 2:26 pm
by SkiCarver
Hi, I have not had the issue since the update you mentioned .... and I use / copy / paste a lot of circuits. feel free to close this 'ticket'.