Learning about Mods and Modders
Posted: Sun Apr 14, 2019 12:22 pm
Hey everyone!
Shay here, been toying with Factorio, and recently got interested in the modding scene specifically.
I am an indie developer working on my own indie game (Fort Triumph) and my dayjob is in Overwolf which is a platform for PC game overlays and apps.
I realized I know very little about modding - what it takes to create a mod, how the creation process looks like, what factors help or hurt the effort of creating a mod, what it would take to make modding easier or more fun for modders, etc.
At this point not sure it will have a practical outcome, but who knows
If you are a modder and you're willing to chat about it and share your experience with me, I'd be very thankful.
Reach me at shay.zeldis@overwolf.com , a PM here or on Skype (Shoomanjin),
Thank youuuu!
Shay here, been toying with Factorio, and recently got interested in the modding scene specifically.
I am an indie developer working on my own indie game (Fort Triumph) and my dayjob is in Overwolf which is a platform for PC game overlays and apps.
I realized I know very little about modding - what it takes to create a mod, how the creation process looks like, what factors help or hurt the effort of creating a mod, what it would take to make modding easier or more fun for modders, etc.
At this point not sure it will have a practical outcome, but who knows
If you are a modder and you're willing to chat about it and share your experience with me, I'd be very thankful.
Reach me at shay.zeldis@overwolf.com , a PM here or on Skype (Shoomanjin),
Thank youuuu!