[MOD 0.17] DiscoScience
Posted: Sat Apr 13, 2019 6:40 pm
When I first tried the New Player Experience in 0.17, I thought the lab was lighting up red because it was consuming red science packs. So great was my disappointment upon discovering I was mistaken, that I decided to make this mod.
It's my first Factorio mod, and my first time using Lua, so I've been bumbling through the API and data lifecycle, etc. for the past month. It's been a great experience. The API is good, people here are very helpful (the devs, too!), and the game itself is of course incredible.
Today I implemented something I've been thinking about for a week:
See the mod in action: https://vimeo.com/330201338
I hope you enjoy it! Download, report bugs, etc:
https://mods.factorio.com/mod/DiscoScience
It's my first Factorio mod, and my first time using Lua, so I've been bumbling through the API and data lifecycle, etc. for the past month. It's been a great experience. The API is good, people here are very helpful (the devs, too!), and the game itself is of course incredible.
Today I implemented something I've been thinking about for a week:
See the mod in action: https://vimeo.com/330201338
I hope you enjoy it! Download, report bugs, etc:
https://mods.factorio.com/mod/DiscoScience