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[0.17.31] Copying Train Station - trains go there before you have chance to change name

Posted: Sat Apr 13, 2019 12:00 am
by WOMDVIIa
I had this issue that felt kinda wrong. When cppy / paste whole train unloading station - connecting it to rails system - before I had a chance to change it name, before I even thought that train would come here instead of its previous destination, a train came and started being unload.
Have you considered adding numbers, just like New Folfers in Windows: Train_Station_(1) (2) or #1 #2 to prevent such behaviour? Maybe when performing cut / paste such train behaviour is intended but I'd still force player to manually change train station name after pasting, no matter where the source came from.
All up to you, regards.

Re: [0.17.31] Copying Train Station - trains go there before you have chance to change name

Posted: Sat Apr 13, 2019 12:32 am
by TruePikachu
This is a suggestion, not a bug.

Re: [0.17.31] Copying Train Station - trains go there before you have chance to change name

Posted: Sat Apr 13, 2019 2:59 am
by MasterBuilder
Don't connect it to your network when you paste. Remove one rail upstream so there's no path to the station. Or paste the station away from any rails, change as needed, then cut'n'paste to its intended destination.

Re: [0.17.31] Copying Train Station - trains go there before you have chance to change name

Posted: Sat Apr 13, 2019 9:23 am
by Qon
Why would you suggest that they force you to do more manual work? When blueprinting you can already select to not include station names if you don't want them. And there's a mod that gives you the behaviour that you want when you need it. "Automatic train station names".

Imagine trying to place and name 100 train stations with the same name, ticking in the "save station names" in the blueprint and then still be forced to rename all the stations to the same name that they have in the blueprint. I would go insane :|