Better Radar with circuits and modules
Posted: Mon Apr 08, 2019 11:55 am
Radars seems to be so simple right now. Allowing us to add modules and using circuits for specific signals would be much better.
For modules we can use these:
- Speed module: Faster scanning area
- Production module: Better Radar signal and higher power comsumption
- Efficiency module: less power consumption
For circuits, to select when to switch on/off the radar, very useful expecially when you have a trouble managing your power consumption and then switch off the radar when it's under certain battery percentage or other conditions. Right now we can switch on/off the radar by adding a power switch and isolate the radar with the power network.
It can also be useful for reading the number of bitters witin radar range. If the radar detects some bitters, then output the number of bitters so we can use this together with the programable speaker to announce us and/or when they start moving from their nest to another area to create a new base or even when they are preparing to attack to output a specific signal.
For modules we can use these:
- Speed module: Faster scanning area
- Production module: Better Radar signal and higher power comsumption
- Efficiency module: less power consumption
For circuits, to select when to switch on/off the radar, very useful expecially when you have a trouble managing your power consumption and then switch off the radar when it's under certain battery percentage or other conditions. Right now we can switch on/off the radar by adding a power switch and isolate the radar with the power network.
It can also be useful for reading the number of bitters witin radar range. If the radar detects some bitters, then output the number of bitters so we can use this together with the programable speaker to announce us and/or when they start moving from their nest to another area to create a new base or even when they are preparing to attack to output a specific signal.