surface_index in on_robot_built_tile
Posted: Thu Apr 04, 2019 2:44 pm
Dear Devs,
The current on_robot_built_tile does not contain the surface index, which the similar player event does have.
While the index may be available through the robot as it is on the correct surface, this might cost some computation and add complexity for scripting.
Would it be hard to expose the surface_index in the on_robot_built_tile event?
The current on_robot_built_tile does not contain the surface index, which the similar player event does have.
While the index may be available through the robot as it is on the correct surface, this might cost some computation and add complexity for scripting.
Would it be hard to expose the surface_index in the on_robot_built_tile event?