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[0.17] process damaged walls

Posted: Thu Apr 04, 2019 9:08 am
by XaLpHa89
I just had to realize that my production had come to a halt. This was caused by two damaged walls in the assembly lines for black bottles. I used to know that, for example, damaged production lines were processed. Either prevent robots from picking up the broken walls or allowing the walls to be processed anyway.
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Re: [0.17] process damaged walls

Posted: Thu Apr 04, 2019 9:18 am
by mrvn
XaLpHa89 wrote: Thu Apr 04, 2019 9:08 am I just had to realize that my production had come to a halt. This was caused by two damaged walls in the assembly lines for black bottles. I used to know that, for example, damaged production lines were processed. Either prevent robots from picking up the broken walls or allowing the walls to be processed anyway.

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How many walls does a black bottle need? If it needs 4 or more then it's probably just waiting for one more wall.

Re: [0.17] process damaged walls

Posted: Fri Apr 05, 2019 8:47 am
by XaLpHa89
mrvn wrote: Thu Apr 04, 2019 9:18 am How many walls does a black bottle need? If it needs 4 or more then it's probably just waiting for one more wall.
I have to refute the thought, in the box were enough other walls. Two are needed. After removing the broken wall, production continued as normal. I can also explain why it happened, sometimes I empty my inventory, where the robots take the needed raw materials from.

Re: [0.17] process damaged walls

Posted: Sat Apr 06, 2019 11:29 am
by mrvn
XaLpHa89 wrote: Fri Apr 05, 2019 8:47 am
mrvn wrote: Thu Apr 04, 2019 9:18 am How many walls does a black bottle need? If it needs 4 or more then it's probably just waiting for one more wall.
I have to refute the thought, in the box were enough other walls. Two are needed. After removing the broken wall, production continued as normal. I can also explain why it happened, sometimes I empty my inventory, where the robots take the needed raw materials from.
Maybe it's because there were no more damaged walls. I think damaged and undamaged wall don't mix, at least in the player inventory damaged items don't.

Re: [0.17] process damaged walls

Posted: Sat Apr 06, 2019 3:38 pm
by astroshak
Just make a point of repairing stuff before you pick it up?

I do that simply so they all stack together ...

Re: [0.17] process damaged walls

Posted: Wed Oct 30, 2019 1:44 am
by Jürgen Erhard
I'd just BUMP this if it were in a bug forum, but…

I just ran into the same problem. I also don't see a way to filter damaged and undamaged walls.

(OP, please try to use the official names, here "Military science pack", it helps with searching, thanks)

Re: [0.17] process damaged walls

Posted: Wed Oct 30, 2019 2:04 am
by DaveMcW
The bug thread is here: viewtopic.php?t=56805