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How to make mod's action undoable?
Posted: Tue Apr 02, 2019 7:52 am
by jarcionek
My mod marks an entity for deconstruction, however when I hit undo, the ghost is not placed back. Is there any way I could integrate my mod with the undo functionality?
Re: How to make mod's action undoable?
Posted: Thu May 02, 2019 5:21 pm
by Qon
Did you manage to find a solution? I have this problem too. It has been a month so if you didn't find a solution did you make a modding interface request?
Re: How to make mod's action undoable?
Posted: Thu May 02, 2019 9:46 pm
by jarcionek
I haven't found a solution, neither did I few other modders who received such requests for their mods. I haven't raised a modding interface request.
Re: How to make mod's action undoable?
Posted: Thu May 02, 2019 9:59 pm
by Qon
But you are going to do that now? Post a link here when you do please
Re: How to make mod's action undoable?
Posted: Thu May 02, 2019 10:12 pm
by jarcionek
Nope. Waste of time. They won't do it anyway. At least not until one of them needs that for their mod, in which case they won't need my request.
Re: How to make mod's action undoable?
Posted: Thu May 02, 2019 10:19 pm
by Qon
jarcionek wrote: Thu May 02, 2019 10:12 pm
Nope. Waste of time. They won't do it anyway. At least not until one of them needs that for their mod, in which case they won't need my request.
Their... mod?
Now I'm qonfused. Are you calling Wube modders because they made "base", the most popular mod of all?
Re: How to make mod's action undoable?
Posted: Thu May 02, 2019 10:27 pm
by jarcionek
I am not talking about base. I am talking about mods that Wube developers write, e.g.:
https://mods.factorio.com/user/Bilka
https://steamcommunity.com/id/jarcionek ... ded/427520
Requesting anything from Wube developers is a waste of time. They will either implement something because they want/need it, or they will do nothing at all, even if users request it.
Re: How to make mod's action undoable?
Posted: Thu May 02, 2019 10:54 pm
by Qon
Not Recommended: 281.3 hrs
last two weeks
Then talks about how good it was in the past. Is this some sort of joke?
The devs are the
best part of Factorio (Hi Bilka!). They always keep exceeding all expectations that would be reasonable to have for any other dev team to such a degree that they have made their own standard to judge everyone else by. They are amazing beyond words and always strive for perfection. But you can't please everyone, and I guess you are the proof of that. Somehow. Yet you keep racking up the hours by the thousands on this game that you can't recommend...
But since you aren't going to I guess I'll write up the modding interface request. I know some at least one other mod than mine that would greatly benefit from this. And that might help me explain why it is needed.
Re: How to make mod's action undoable?
Posted: Thu May 02, 2019 11:17 pm
by jarcionek
Qon wrote: Thu May 02, 2019 10:54 pm
Not Recommended: 281.3 hrs
last two weeks
Then talks about how good it was in the past. Is this some sort of joke?
Not sure if you've noticed, but the game is about automation. At certain point it plays on its own.
Qon wrote: Thu May 02, 2019 10:54 pm
But since you aren't going to I guess I'll write up the modding interface request.
I am glad that you didn't need me for that after all. Now Bilka will implement it for you and problem solved!
Re: How to make mod's action undoable?
Posted: Fri May 03, 2019 6:40 am
by eduran
jarcionek wrote: Thu May 02, 2019 10:12 pm
Nope. Waste of time. They won't do it anyway. At least not until one of them needs that for their mod, in which case they won't need my request.
486 implemented interface requests in the forum and countless others introduced simply by talking to the devs on discord beg to differ. Wube's support for modders is absolutely stellar.
Re: How to make mod's action undoable?
Posted: Fri May 03, 2019 1:18 pm
by Deadlock989
jarcionek wrote: Thu May 02, 2019 10:27 pmRequesting anything from Wube developers is a waste of time. They will either implement something because they want/need it, or they will do nothing at all, even if users request it.
This is total nonsense. I have had several parameters added to recipe prototypes, and had the way entity prototypes work been tweaked, because I made a good case for them, and no-one at Wube has ever used them in a mod to my knowledge. Pull your finger out.
Re: How to make mod's action undoable?
Posted: Fri May 03, 2019 1:35 pm
by jarcionek
Lucky you. 90% of requests I have made where either trashed or left with no response and I have also seen the same story for many of other people's requests.
Re: How to make mod's action undoable?
Posted: Fri May 03, 2019 1:37 pm
by Deadlock989
It must just be you then. Wonder why.
Re: How to make mod's action undoable?
Posted: Fri May 03, 2019 1:41 pm
by jarcionek
Deadlock989 wrote: Fri May 03, 2019 1:37 pm
It must just be you then. Wonder why.
jarcionek wrote: Fri May 03, 2019 1:35 pm
(...) I have also seen the same story for many of other people's requests.
At least I can read.
Re: How to make mod's action undoable?
Posted: Fri May 03, 2019 1:42 pm
by Deadlock989
OK, I'll retract that.
It must just be you and people like you who can't be bothered.
I'd also note that in English, "you" can be plural, but let's not get into basic syntax.