[0.16.51] on_robot_built_entity doesn't fire for other mods if the robot gets destroyed
Posted: Sun Mar 31, 2019 10:02 am
I'm working on a farming mod where i plant little seeds.
That's how i noticed that the on_robot_built_entity event doesn't fire when the robot got destroyed with the same event with the bot servicing mod.
It doesn't matter if the mod got destroyed() or damaged(), and the issue even remains when you set event.robot to another entity. (yeah that was a crazy idea)
That's how i noticed that the on_robot_built_entity event doesn't fire when the robot got destroyed with the same event with the bot servicing mod.
It doesn't matter if the mod got destroyed() or damaged(), and the issue even remains when you set event.robot to another entity. (yeah that was a crazy idea)