[0.17.21] Placing items over blueprint resets recipes and limits when placed item is not exact type
Posted: Wed Mar 27, 2019 2:35 pm
1. Boxes
Based on this scenario:
Place iron box
Set iron box limit
Replace iron box with passive supply box
Limit should be kept
Buggy scenario:
Place passive supply box
Set passive supply box limit
Make blueprint from that
Place blueprint
Place iron box on passive supply box position
Extected:
Limit should be kept
Real:
Limit was reseted
2. Factories
Based on this scenario:
Place factory 1
Set factory 1 recipe
Replace factory 1 with factory 2
Recipe should be kept
Buggy scenario:
Place factory 2
Set factory 2 recipe
Make blueprint from that
Place blueprint
Place factory 1 on factory 2 position
Extected:
Recipe should be kept
Real:
Recipe was reseted
Case with factory https://www.twitch.tv/videos/401647052?t=21m30s or https://youtu.be/cJlbSFy9IQk?t=1288
I'm placing factory 1 over factory 2 blueprint several seconds after this timecode.
IMHO 0.16 had no such bug.
Based on this scenario:
Place iron box
Set iron box limit
Replace iron box with passive supply box
Limit should be kept
Buggy scenario:
Place passive supply box
Set passive supply box limit
Make blueprint from that
Place blueprint
Place iron box on passive supply box position
Extected:
Limit should be kept
Real:
Limit was reseted
2. Factories
Based on this scenario:
Place factory 1
Set factory 1 recipe
Replace factory 1 with factory 2
Recipe should be kept
Buggy scenario:
Place factory 2
Set factory 2 recipe
Make blueprint from that
Place blueprint
Place factory 1 on factory 2 position
Extected:
Recipe should be kept
Real:
Recipe was reseted
Case with factory https://www.twitch.tv/videos/401647052?t=21m30s or https://youtu.be/cJlbSFy9IQk?t=1288
I'm placing factory 1 over factory 2 blueprint several seconds after this timecode.
IMHO 0.16 had no such bug.