Add a "blueprint as" property
Posted: Tue Mar 26, 2019 12:19 pm
Is it feasible to add a field to prototypes to allow that entity/tile to be replaced with another entity/tile in blueprints? There are times when a mod needs to swap out an entity at some point after it's built, and this currently breaks blueprints made after that swap.
Three example uses:
Three example uses:
- Make all vanilla land tiles blueprint as landfill, so a blueprint can be made of any part of a factory and automatically include landfill through the simple expedient of ticking "include tiles", instead of having to be blueprinted on an area that's already been entirely landfilled.
- Allow auto-generated custom locomotive entities from this mod to blueprint as the normal, buildable versions.
- A mod that adds different versions of rails for concreted/paved surfaces and swaps them out automatically as the rails are built or tiles are added/removed, but uses the same rail item to build them all