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[0.17.17] Large interface scaling can cause windows to not be fully painted

Posted: Mon Mar 25, 2019 11:45 am
by Scratched
If you have the interface scale up high enough that a window such as inventory has a greater dimension than the screen, it will be drawn aligned to the left screen edge and whatever it can't fit will be clipped off. When you move the window to see what's on the right hand side there's an 'unpainted' section with missing controls, and in the inventory screen clicking to change the item categories once fully on-screen doesn't cause that area to refresh or start fully painting.

This pic is at 200% scale to illustrate the point, but I first noticed it playing with my monitor in portrait mode at lower scaling.
20190325113020_1.jpg
20190325113020_1.jpg (402.55 KiB) Viewed 1065 times

Re: [0.17.17] Large interface scaling can cause windows to not be fully painted

Posted: Tue Mar 26, 2019 10:55 am
by kovarex
Well, this is the reason why the default ui scale is automatic, as the minimum resolution for 100% scale is 1080p, so minimum resolution for 200% is 2080p.

Also, this screen will be different in the future, so there will be more reserve for ui scale.