[0.17.17] feature request - trigger mod dependency load
Posted: Mon Mar 25, 2019 3:39 am
by Trblz
/edit from original post
@Optera added a dependency after I loaded LTN.
When i load the mod list LTN fails as @optera has added the OpteraLib .
Based on the interfaces of factorio, i would expect
1) factorio to autodownload dependencies - AFAIK this feature does not exist
2) when i hit the YELLOW arrow (left of the red OpteraLib mod), factorio would manually load the dependency
Feature request:
1) factorio checks for and auto-installs mod dependencies
2) when you click on the Yellow arrow next to a missing dependency mod, trigger the install of that missing mod.
Re: [0.17.17] LTN mod bug or factorio bug?
Posted: Mon Mar 25, 2019 6:30 am
by Koub
You don't even need to click on it. Just installing LTN will install the mandatory dependancies.
[Edit] Just did the test :
spoiler
My modlist before :
2019-03-25 07_33_00-Window.jpg (21.51 KiB) Viewed 2102 times
Searched LTN, and clicked Install
2019-03-25 07_33_23-Window.jpg (26.27 KiB) Viewed 2102 times
After confirmation, game restarts, here is my installed mod list :
2019-03-25 07_34_06-Window.jpg (24.17 KiB) Viewed 2102 times
Re: [0.17.17] LTN mod bug or factorio bug?
Posted: Mon Mar 25, 2019 8:53 am
by orzelek
@Koub
You are missing one thing - it doesn't work if mod update adds a dependency.
And since Optera added separate library mod I think quite a few people might have hit this one. I've seen similar threads in mod forum for LTN.
Re: [0.17.17] LTN mod bug or factorio bug?
Posted: Mon Mar 25, 2019 10:42 am
by Koub
I see. Then this could be made into a feature Request :
When a mod author adds a dependency, upon mod update, the dependency should be automatically downloaded too.
@OP if you reformulate your post in a suggestion, I'd happily move it to the appropriate subforum (or you can create a suggestion from scratch). Meanwhile, deinstalling and reisntalling LTN should do the trick.
Re: [0.17.17] LTN mod bug or factorio bug?
Posted: Mon Mar 25, 2019 8:29 pm
by GrumpyJoe
It gets even worse
In the 0.16 mod list, upon activating any mod that had a not-yet activated dependent mod, the name immediatly turned red.
I guess this thread should be bumped if you want more mod dependency convenience ^^
Re: [0.17.17] LTN mod bug or factorio bug?
Posted: Mon Mar 25, 2019 8:39 pm
by Koub
[Koub] OK then this is best in the Ideas and Suggestions subforum, moving the topic.
Re: [0.17.17] LTN mod bug or factorio bug?
Posted: Tue Mar 26, 2019 2:52 am
by Trblz
Koub wrote: Mon Mar 25, 2019 10:42 am
I see. Then this could be made into a feature Request :
When a mod author adds a dependency, upon mod update, the dependency should be automatically downloaded too.
@OP if you reformulate your post in a suggestion, I'd happily move it to the appropriate subforum (or you can create a suggestion from scratch). Meanwhile, deinstalling and reisntalling LTN should do the trick.
Original post reformulated as suggested - thanks!
Re: [0.17.17] feature request - trigger mod dependency load
Posted: Tue Mar 26, 2019 11:56 pm
by nuhll
Or atleast u come "to the mod" if u click it, if im right nothing ahpppens atm when u click it, correct? complete useless...