0.17: How to deconstruct tile ghosts?
Posted: Sat Mar 23, 2019 7:52 pm
In 0.16, it's possible to delete tile ghosts (and only tile ghosts) with the deconstruction planner. If I open the planner's filter config, make sure that there are no entity filters selected, and ensure that the dropdown list under the Tiles tab is set to "only", the decon planner only affects tile ghosts without affecting entities or entity ghosts, making it really easy to remove large areas of tile ghosts.
This doesn't work in 0.17; the only way I've found to be able to remove tile ghosts is by clearing all of the decon planner's filters (as though right-clicking on it), selecting the entire area for deconstruction, and then canceling deconstruction on the entities. (I'm just glad I discovered this before I got my logistics network up, so at least I don't have to worry about not canceling deconstruction fast enough!)
Is there another way to do this? Or is this a bug or intentional change in behavior from 0.16?
Context: when planning out my base in the early stages of the game, I like to put down outlines, consisting of ghost hazard concrete, around where I'm going to build various things, like my smelting columns. I use hazard concrete because I don't generally make it in the game, so bots won't try to place it. As it gets later in the game, I've actually built the smelting columns, so I don't need the outlines any more, but by then I've got the logistics network up, so I get alerts nagging me that the bots can't place hazard concrete. So at that point it is really useful to be able to wipe out just the hazard concrete ghosts.
Thanks!
This doesn't work in 0.17; the only way I've found to be able to remove tile ghosts is by clearing all of the decon planner's filters (as though right-clicking on it), selecting the entire area for deconstruction, and then canceling deconstruction on the entities. (I'm just glad I discovered this before I got my logistics network up, so at least I don't have to worry about not canceling deconstruction fast enough!)
Is there another way to do this? Or is this a bug or intentional change in behavior from 0.16?
Context: when planning out my base in the early stages of the game, I like to put down outlines, consisting of ghost hazard concrete, around where I'm going to build various things, like my smelting columns. I use hazard concrete because I don't generally make it in the game, so bots won't try to place it. As it gets later in the game, I've actually built the smelting columns, so I don't need the outlines any more, but by then I've got the logistics network up, so I get alerts nagging me that the bots can't place hazard concrete. So at that point it is really useful to be able to wipe out just the hazard concrete ghosts.
Thanks!