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[MAP GEN] Make non 0,0 starting_points more like normal starting spawn. (Not a bug?)

Posted: Tue Mar 19, 2019 8:16 pm
by Oarc
If you play with map_gen_settings and either move the default {0,0} or add additional ones. You get some very odd behavior.

Here is an example attached.

You get an abnormally high number of starting resource patches...

I would file this as a bug, but I suspect it's kind of working as intended as a by product of the current map generation process...

Thoughts?