This pack was created for maximum complexity, but at the same time it tries to keep things balanced, reasonable, and not tedious.
I have made minor alterations to some recipes.
The settings have been carefully chosen by what I consider to be the most fun.
The modpack is currently being played by me and my friend, though I can't guarantee that there are no progression cycles as it's hard to look for them in isolation and playtesting is not an option.
Mods are being updated all the time, it should always be possible to update without problems, though sometimes there are breaking changes.
I will try to keep it up to date, but I consider this modpack mostly as a proof of concept for those who can handle things by themselves.
I also want to give a shout out to some awesome [less known] mods that are really making this modpack.
Version for 0.17.45:
almost everything updated
added bob's equipment mod for compatibility
didn't spot any apparent changes apart from that thorium now generates, but it is also available through ore sorting so shouldn't be a problem in older worlds
Download full [~470MiB]: https://drive.google.com/file/d/1ckUo30 ... sp=sharing
Download just modpack specific files [~10KiB]: https://drive.google.com/file/d/1ug8JmO ... sp=sharing
only-smelting_0.2.2.zip -- required for some config settings that make you more inclined to actually get the smelting quickly
AutomaticLogisticChest_0.7005.33974.zip -- optional -- makes it easier to setup requester chests
Bottleneck_0.10.0.zip -- optional --
CopyAssemblerPipeDirection_0.1.2.zip -- optional --
creative-mod_1.0.4.zip -- optional -- for cheaty planning worlds
even-distribution_0.3.4.zip -- optional -- but expect to use it heavily for the first 15h
EvoGUI_0.4.401.zip -- optional -- shows evolution, time, etc.
FNEI_0.2.2.zip -- optional (but not really) --
helmod-optimized_0.8.7.zip -- optional (but not really) -- this is an optimised version of helmod that makes it actually playable
MaxRateCalculator_3.0.20.zip -- optional --
miniloader_1.7.4.zip -- optional --
multi-product-recipe-details_0.17.2.zip -- optional -- very handy, lets you see the names of recipes' results
Nanobots_3.0.6.zip -- optional (if you like cutting trees by yourself) --
PickerExtended_4.0.0.zip -- optional --
production-monitor_0.17.0.zip -- optional --
recursive-blueprints_0.17.0.zip -- optional --
Squeak Through_1.3.0.zip -- optional (but I dare you play without it) --
Tapeline_0.3.1.zip -- optional --
VehicleSnap_1.17.1.zip -- optional --
WaterWell_1.0.20.zip -- optional -- I don't consider it cheating since you need water pretty much everywhere and there are more exciting logistical problems there. Anyway, it takes good 10h to get the first one.
textplates_0.4.1.zip -- optional --
TheFatController_4.0.3.zip -- optional --
Todo-List_17.2.1.zip -- optional -- but nice
train-pubsub_0.4.4.zip -- optional -- can be used alongside LTN, is a simpler version of it
LogisticTrainNetwork_1.10.3.zip -- optional --
LTN_Tracker_0.9.4.zip -- optional --
FARL_3.0.1.zip -- optional --
stdlib_1.0.2.zip -- i don't remember what requires it
AsphaltRoads_1.1.4.zip -- optional -- adds nice asphalt tiles
BlackMap_0.0.1.zip -- optional -- a new interesting mod that makes radars mandatory to keep vision of the map. I recommend playing with it just because it's more fun.
bullet-trails_0.4.1.zip -- optional --
Dectorio_0.9.7.zip -- optional --
Enhanced_Map_Colors_1.4.7.zip -- optional --
Warehousing_0.2.1.zip -- optional -- an alternative to warehouses from pyindustry
ShinyAngelGFX_0.17.1.zip -- optional --
ShinyBobGFX_0.17.2.zip -- optional --
rso-mod_4.0.3.zip -- the ore generation was broken without it some time ago, don't know how it's now, you may try without it
MoreSciencePacks_0.1.05.zip -- 30 science packs because this game deserves more
MomoTweak_0.17.7.zip -- the heart of this mod. One picture is worth a thousand words
SpaceMod_0.4.1.zip -- as if you're getting there
ModpackFixes_1.0.4.zip -- to stay reasonable and balanced. Used to fix some compatibility issues, but it's been a long time, some things may be reduntant now. Most changes are explained in the mod's data-final-fixes.lua file. This is my personally crafted small mod to have a way of fixing anything that is broken, it's not available publicly as it's very specific to this modpack. You don't have to use it but I don't know if the modpack will be playable without it. NOTE: The control.lua contains a script that increases the cost of science after every reaserch (this tops at ~4x in this modpack). This IS optional, you can just remove it.
Other general info:
Playing without biter expansion is probably wise.
Even though I got alien biomes with some minor stuff disabled to use just perfectly enough tile slots it seems to be incompatibile with pyanodon's.
It is grindy for the first few hours before the angel's smelting is set up but I can't do anything about that.
PyRO is highly incompatibile with angel's and I like angel's more. Last time I checked it was also very unbalanced and the concept of 'build more complex things just when you have to squeeze every resource possible' is not something I'm keen on.
Recommended world settings (for 1-2 people) (OLD, may not work properly now):
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Any feedback is appreciated.
// don't know how to hide it by default
version for 0.17.22 (23 still breaks mods sadly):
Enhanced_Map_Colors_1.4.8.zip -- CURRENTLY DISABLED BECAUSE THE NEWEST UPDATE TO BOB MAKES IT CRASH SOMETIMES
helmod_0.8.7.zip -- used to be helmod optimized, but the gui was buggy and the performance of helmod has improved. But use whichever you prefer
ModpackFixes_1.0.7.zip - changes described lower
MomoTweak_0.17.17.zip - changes some stuff with sciences after 10th afaik. Should be managable before that, I can't remember everything that was changed. Vial recipe changed name so it is required to reset it in the furnaces. Also changes building-pack recipe to use iron sticks - less iron, same machine, no big problem, just reset the recipe
pycoalprocessing_1.1.1.zip - distillation tower changed fluid input positions by tile each, can't do much about it, you have to adjust piping, sorry
PyCoalTBaA_0.0.44.zip - seems that urea takes less fawogae now and fawogae is made faster, builds stay backwards compatibile so i left it as it is
And non-breaking [changes]/[bug fixes] that were not listed here explicitly.
Modpack specifix fixes changes:
- revert the breaking change for vial recipe that happened in momo's v. 0.17.11. Makes it the same cost as it was before.
- fix a technology cycle around rubber, fluid-handling and engine
- bring back the default railway stuff. That is make normal rails unlocked by railway 1 (unintended change by bioindustries, just annoying in this modpack)
- disable momo's harder logistics (introduced in one of recent updates, was a breaking change)
If you changed any settings then you can just disable that one and be good
Download full [~450MiB]: https://drive.google.com/file/d/1x47yv5 ... sp=sharing
Download just modpack specific files [~9KiB]: https://drive.google.com/file/d/1PIIK_1 ... sp=sharing
Download just changes: Almost all big modes were updated so just download full...
Download full [~400MiB]: https://drive.google.com/file/d/1qlj-tI ... sp=sharing
Download just modpack specific files [~8KiB]: https://drive.google.com/file/d/1o8Bf2b ... sp=sharing