Removing technology prerequisites
Posted: Tue Mar 19, 2019 2:49 pm
I'm trying to remove military science from the portable fusion reactor and the Power Armor Mk 2. Right now I have this line in the mod:
But when the game loads it appears that military science still has to be researched to unlock portable fusion reactor. What am I missing?
Thanks.
Code: Select all
data.raw.technology["fusion-reactor-equipment"].unit.prerequisites = {
"utility-science-pack",
"power-armor"
}
Thanks.