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Removing technology prerequisites

Posted: Tue Mar 19, 2019 2:49 pm
by Eastshire
I'm trying to remove military science from the portable fusion reactor and the Power Armor Mk 2. Right now I have this line in the mod:

Code: Select all

data.raw.technology["fusion-reactor-equipment"].unit.prerequisites = {
        "utility-science-pack",
        "power-armor"
}
But when the game loads it appears that military science still has to be researched to unlock portable fusion reactor. What am I missing?

Thanks.

Re: Removing technology prerequisites

Posted: Tue Mar 19, 2019 3:34 pm
by DaveMcW
prerequisites, not unit.prerequisites.