[0.17.13] What's the intention behind the new extended tutorial map?
Posted: Sat Mar 16, 2019 10:41 pm
So after I've been asked so nicely by the FFF#286 to try out the updated introduction campaign, I've fumbled with it some more
I have already given a pretty detailed description about my experience with the 0.17 intro this far in this post and I would say my experience hasn't changed significantly, up to a certain point.
The point I'm talking about is of course the second extension of the map, which is also the biggest change. The revealing moment certainly caused some raised eyebrows, I loved it. However, the longer I kept on playing, the less I thought I understood why it was included in the first place.
Is it for a greater quantity of the prevalent resources?
I can't see myself running out of either resource within a reasonable timespan... So, maybe, but not really necessary I guess?
Is it for additional, different resources then?
I see no oil, that means the uranium ore is pretty much just decoration as well at this point. Besides, there's absolutely no time to expand the factory when I need to fully focus on not getting washed away by the biters. That already raises the next question:
How on earth would I even manage to leave my base, let alone claim new land, let alone establish a connection there?
The gun can barely fight off more than 2 biters at once, and the turret is the only other means of dealing damage. After slowly but persistently nerfing out turret creeping, I have a hard time believing it's now the intended way to go attack the biters.
I spent about half an hour trying to get somewhere nevertheless, and I can safely say it's possible, but you'd have to be very, VERY dedicated![Laughing :lol:](./images/smilies/icon_lol.gif)
Is it all about those "lost structures/factory remains" then?
I got so excited about those when seeing them at the map reveal, I think they're a fantastic idea. there's just barely a way to get to them as I mentioned, and for some reason the biters instantly wreck them after you finish the research for green science. This also came along with a sudden drop to almost 0 attacks in my playthrough, so I assume that's more of a bug right now.
Then maybe it's just a work in progress?
Doesn't seem to fit in with the usually very carefully considered releases as far as I can tell... "Release now, patch later" just isn't a factorio thing, thankfully.
So please go ahead and help me out folks, what do you think is the reason why this was included? Because as of right now, I can't make any sense of it![Laughing :lol:](./images/smilies/icon_lol.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I have already given a pretty detailed description about my experience with the 0.17 intro this far in this post and I would say my experience hasn't changed significantly, up to a certain point.
The point I'm talking about is of course the second extension of the map, which is also the biggest change. The revealing moment certainly caused some raised eyebrows, I loved it. However, the longer I kept on playing, the less I thought I understood why it was included in the first place.
Is it for a greater quantity of the prevalent resources?
I can't see myself running out of either resource within a reasonable timespan... So, maybe, but not really necessary I guess?
Is it for additional, different resources then?
I see no oil, that means the uranium ore is pretty much just decoration as well at this point. Besides, there's absolutely no time to expand the factory when I need to fully focus on not getting washed away by the biters. That already raises the next question:
How on earth would I even manage to leave my base, let alone claim new land, let alone establish a connection there?
The gun can barely fight off more than 2 biters at once, and the turret is the only other means of dealing damage. After slowly but persistently nerfing out turret creeping, I have a hard time believing it's now the intended way to go attack the biters.
I spent about half an hour trying to get somewhere nevertheless, and I can safely say it's possible, but you'd have to be very, VERY dedicated
![Laughing :lol:](./images/smilies/icon_lol.gif)
Is it all about those "lost structures/factory remains" then?
I got so excited about those when seeing them at the map reveal, I think they're a fantastic idea. there's just barely a way to get to them as I mentioned, and for some reason the biters instantly wreck them after you finish the research for green science. This also came along with a sudden drop to almost 0 attacks in my playthrough, so I assume that's more of a bug right now.
Then maybe it's just a work in progress?
Doesn't seem to fit in with the usually very carefully considered releases as far as I can tell... "Release now, patch later" just isn't a factorio thing, thankfully.
So please go ahead and help me out folks, what do you think is the reason why this was included? Because as of right now, I can't make any sense of it
![Laughing :lol:](./images/smilies/icon_lol.gif)