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[Oxyd] [0.17.14] Empty research queue when opening from mod
Posted: Sat Mar 16, 2019 4:50 pm
by wvlad
I have some research in progress:
but when I open research window from FNEI it's empty
Re: [Oxyd] [0.17.14] Empty research queue when opening from mod
Posted: Tue Mar 19, 2019 4:21 pm
by Oxyd
This is a bug or feature in FNEI itself: It
explicitly clears the research queue before opening the technology window. Try contacting FNEI's author to see if it can be fixed.
Re: [Oxyd] [0.17.14] Empty research queue when opening from mod
Posted: Wed Mar 20, 2019 9:41 am
by _npo6ka_
Oxyd wrote: Tue Mar 19, 2019 4:21 pm
This is a bug or feature in FNEI itself: It
explicitly clears the research queue before opening the technology window. Try contacting FNEI's author to see if it can be fixed.
Improvement:
Maybe all the same you will think about adding the possibility of opening a certain technology in the technology tree.
My old posts.
Re: [Oxyd] [0.17.14] Empty research queue when opening from mod
Posted: Wed Mar 20, 2019 2:12 pm
by Oxyd
_npo6ka_ wrote: Wed Mar 20, 2019 9:41 am
Oxyd wrote: Tue Mar 19, 2019 4:21 pm
This is a bug or feature in FNEI itself: It
explicitly clears the research queue before opening the technology window. Try contacting FNEI's author to see if it can be fixed.
Improvement:
Maybe all the same you will think about adding the possibility of opening a certain technology in the technology tree.
My old posts.
Okay, in 0.17.17 I added LuaControl::open_technology_gui(technology) to let you do that.
Also we have a
modding interface requests subforum for when you want to request some new functionality for the Lua API.
Re: [Oxyd] [0.17.14] Empty research queue when opening from mod
Posted: Wed Mar 20, 2019 3:44 pm
by _npo6ka_
Oxyd wrote: Wed Mar 20, 2019 2:12 pm
_npo6ka_ wrote: Wed Mar 20, 2019 9:41 am
Oxyd wrote: Tue Mar 19, 2019 4:21 pm
This is a bug or feature in FNEI itself: It
explicitly clears the research queue before opening the technology window. Try contacting FNEI's author to see if it can be fixed.
Improvement:
Maybe all the same you will think about adding the possibility of opening a certain technology in the technology tree.
My old posts.
Okay, in 0.17.17 I added LuaControl::open_technology_gui(technology) to let you do that.
Also we have a
modding interface requests subforum for when you want to request some new functionality for the Lua API.
Thank you so much!