[0.17.14] LuaEntity:destroy() do_cliff_correction option not working
Posted: Sat Mar 16, 2019 3:27 pm
The do_cliff_correction parameter option for the destroy() function doesn't seem to be working correctly at the moment - - the neighbors of the destroyed cliff aren't getting updated for the new layout.
Being called like this https://github.com/shanemadden/factorio ... ol.lua#L12, should be able to see the behavior in the current version of in this mod https://mods.factorio.com/mod/dozer - thanks!
Code: Select all
.destroy({do_cliff_correction = true})
Being called like this https://github.com/shanemadden/factorio ... ol.lua#L12, should be able to see the behavior in the current version of in this mod https://mods.factorio.com/mod/dozer - thanks!