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[0.17.14] LuaEntity:destroy() do_cliff_correction option not working

Posted: Sat Mar 16, 2019 3:27 pm
by shanemadden
The do_cliff_correction parameter option for the destroy() function doesn't seem to be working correctly at the moment -

Code: Select all

.destroy({do_cliff_correction = true})
- the neighbors of the destroyed cliff aren't getting updated for the new layout.

Being called like this https://github.com/shanemadden/factorio ... ol.lua#L12, should be able to see the behavior in the current version of in this mod https://mods.factorio.com/mod/dozer - thanks!

Re: [0.17.14] LuaEntity:destroy() do_cliff_correction option not working

Posted: Sun Mar 17, 2019 7:51 pm
by Rseding91
Thanks for the report. It's now fixed for the next version of 0.17.