[kovarex] [0.17.11] Waypoint bug causing bidirectional trains to get stuck
Posted: Wed Mar 13, 2019 11:18 pm
I have a simple setup: one ore drop-off terminal, and a holding slot for a second train. There are two paths to the drop-off station, one direct and one through the queue which crosses the main line. The rest of the rail network is single-track, and I noticed that the second train would wait at the mining outpost instead of path-finding through the queue, so I created a waypoint.
Due to the existing geometry I simply placed the train stop in the only available spot behind the chain signal.
The problem is that when another train, a coal train in this case, crosses the intersection between the queue and the drop-off terminal, the queued train changes destination to the waypoint and permits itself to cross the chain signal, which is blue because the train stop acts like a free block.
Video: https://gfycat.com/CelebratedEminentBubblefish
Due to the existing geometry I simply placed the train stop in the only available spot behind the chain signal.
The problem is that when another train, a coal train in this case, crosses the intersection between the queue and the drop-off terminal, the queued train changes destination to the waypoint and permits itself to cross the chain signal, which is blue because the train stop acts like a free block.
Video: https://gfycat.com/CelebratedEminentBubblefish