Increasing audible range of sound
Posted: Tue Mar 12, 2019 5:44 am
I've been rebuilding Honk to use the play_sound function instead of spawning invisible explosions, and I'm not 100% sure but it feels like the volume falloff over distance is more severe than it used to be.
Is there any way to increase the audible range of a sound without simply making it audible everywhere?
Currently if I'm standing next to a station I can barely hear incoming trains' honks when they start braking.
Is there any way to increase the audible range of a sound without simply making it audible everywhere?
Currently if I'm standing next to a station I can barely hear incoming trains' honks when they start braking.