[0.7.10] I dont know what happened but the game
Posted: Mon Mar 11, 2019 10:29 pm
I have no idea what happened but the game told me to send here. I dont know if you want it, nor how to replicate... or even if its my fault. Here you go do what you want with it.
BTW I am not familiar with this sort of text language, I know HTML but I dont understand what it says, sorry!
BTW I am not familiar with this sort of text language, I know HTML but I dont understand what it says, sorry!
Code: Select all
0.013 2019-03-11 21:00:35; Factorio 0.17.10 (build 43567, win64, steam)
0.013 Operating system: Windows 10 (version 1803)
0.013 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.013 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.013 Write data path: C:/Users/alex_/AppData/Roaming/Factorio [224222/761978MB]
0.013 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.083 System info: [CPU: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz, 4 cores, RAM: 5541/12152 MB, page: 7640/22566 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]
0.091 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.113 Available displays: 2
0.114 [1]: \\.\DISPLAY2 - Intel(R) HD Graphics 520 {0x05, [0,0], 1920x1080, 32bit, 59Hz}
0.115 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 520 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
0.276 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.691 Initialised Direct3D[0]: Intel(R) HD Graphics 520; id: 8086-1916; driver: igdumdim64.dll 21.20.16.4550
0.692 D3D Feature Level: 11.1, DXGI 1.5+
0.692 [Local Video Memory] Budget: 5468MB, CurrentUsage: 0MB, Reservation: 0/2886MB
0.692 [Non-Local Vid.Mem.] Budget: 0MB, CurrentUsage: 0MB, Reservation: 0/0MB
0.692 Tiled resources: Tier 2
0.692 Unified Memory Architecture: Yes
0.692 BGR 565 Supported: Yes
0.692 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.879 Desktop composition is active.
0.879 Graphics settings preset: medium-with-low-vram
0.879 Dedicated video memory size 128 MB
0.879 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality]
0.879 [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: normal] [Color: 32bit]
1.043 DSound: Starting _dsound_update thread
1.044 DSound: Enter _dsound_update; tid=152
3.486 Loading mod core 0.0.0 (data.lua)
3.931 Loading mod base 0.17.10 (data.lua)
6.215 Loading mod base 0.17.10 (data-updates.lua)
6.419 Checksum for core: 4249075453
6.419 Checksum of base: 46491745
7.566 Loading sounds...
20.274 Info PlayerData.cpp:69: Local player-data.json unavailable
20.274 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1552086084
20.648 Crop bitmaps.
80.925 Parallel Sprite Loader initialized (threads: 3)
87.774 Initial atlas bitmap size is 4096
87.790 Created atlas bitmap 4096x4096 [none]
87.808 Created atlas bitmap 4096x4096 [none]
87.819 Created atlas bitmap 4096x4084 [none]
87.828 Created atlas bitmap 4096x4096 [none]
87.832 Created atlas bitmap 4096x4092 [none]
87.838 Created atlas bitmap 4096x4096 [none]
87.839 Created atlas bitmap 4096x104 [none]
87.841 Created atlas bitmap 4096x1960 [decal]
87.844 Created atlas bitmap 4096x3840 [low-object]
87.845 Created atlas bitmap 4096x2000 [mipmap, linear-minification, linear-magnification, linear-mip-level]
87.850 Created atlas bitmap 4096x4064 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
87.851 Created atlas bitmap 4096x3952 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
87.851 Created atlas bitmap 4096x496 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
87.851 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
87.852 Created atlas bitmap 4096x1392 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
87.852 Created atlas bitmap 4096x836 [alpha-mask]
87.865 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
87.873 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
87.897 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
87.898 Created atlas bitmap 4096x2604 [shadow, linear-magnification, alpha-mask]
87.899 Created atlas bitmap 4096x1296 [shadow, mipmap, linear-magnification, alpha-mask]
88.119 Created virtual atlas pages 4096x4096x3
88.133 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
89.842 Parallel Sprite Loader initialized (threads: 3)
98.893 Sprites loaded
98.960 Generated mipmaps for atlas of size 4096x3840
99.015 Generated mipmaps for atlas of size 4096x2000
99.084 Generated mipmaps for atlas of size 4096x4064
99.142 Generated mipmaps for atlas of size 4096x3952
99.188 Generated mipmaps for atlas of size 4096x496
99.244 Generated mipmaps for atlas of size 4096x1600
99.303 Generated mipmaps for atlas of size 4096x1392
99.338 Generated mipmaps for atlas of size 4096x1296
99.477 Generated mipmaps for virtual atlas of size 4096x12288
99.485 Custom inputs active: 6
99.801 Factorio initialised
205.074 Loading map C:\Users\alex_\AppData\Roaming\Factorio\saves\yolo.zip: 10735425 bytes.
205.606 Loading Level.dat: 22050420 bytes.
205.614 Info Scenario.cpp:147: Map version 0.17.9-1
207.826 Loading script.dat: 328 bytes.
207.870 Checksum for script C:/Users/alex_/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
442.110 Info AppManager.cpp:275: Saving to _autosave2 (blocking).
443.812 Info AppManagerStates.cpp:1716: Saving finished
1104.016 Info AppManager.cpp:275: Saving to _autosave3 (blocking).
1105.563 Info AppManagerStates.cpp:1716: Saving finished
1765.709 Info AppManager.cpp:275: Saving to _autosave1 (blocking).
1767.131 Info AppManagerStates.cpp:1716: Saving finished
2428.050 Info AppManager.cpp:275: Saving to _autosave2 (blocking).
2429.505 Info AppManagerStates.cpp:1716: Saving finished
3089.947 Info AppManager.cpp:275: Saving to _autosave3 (blocking).
3091.691 Info AppManagerStates.cpp:1716: Saving finished
3851.611 Info AppManager.cpp:275: Saving to _autosave1 (blocking).
3852.963 Info AppManagerStates.cpp:1716: Saving finished
4513.469 Info AppManager.cpp:275: Saving to _autosave2 (blocking).
4515.653 Info AppManagerStates.cpp:1716: Saving finished
4983.743 Info InventoryGuiSlot.cpp:169: Inventory: true, size: 0.
4983.743 Info InventoryGuiSlot.cpp:172: Item stack: false, dump: nil
4983.743 Info InventoryGuiSlot.cpp:177: Local player (index 0) GUI target: Open GUI type: 0, Secondary Gui Index: 0, Entity: nullptr, Item: nullptr, Equipment: nullptr, Other player: nullptr, Custom GUI: nullptr.
4983.744 Info InventoryGuiSlot.cpp:180: Active window: class ContainerGui
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\inventoryguislot.cpp (182): InventoryGuiSlot::getStack
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\inventoryguislot.cpp (187): InventoryGuiSlot::getActiveStatus
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\inventoryguislot.cpp (104): InventoryGuiSlot::paintBackground
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\widget.cpp (1183): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\scrollpane.cpp (576): agui::ScrollPane::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\widget.cpp (1189): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (713): agui::Gui::render
c:\cygwin64\tmp\factorio-build-mxtt33\src\globalcontext.cpp (1317): GlobalContext::prepareRenderGui
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (905): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (598): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (366): MainLoop::run
c:\cygwin64\tmp\factorio-build-mxtt33\src\main.cpp (1242): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95CEF3DC4)
00007FF95CEF3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95DFE3691)
00007FF95DFE3691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
4986.455 Error InventoryGuiSlot.cpp:182: No item stack found: has inventory (true), target specification: source: entity-inventory, target: default, inventory index: 1, slot index: 0.
Logger::writeStacktrace skipped.
4986.455 Error CrashHandler.cpp:174: Map tick at moment of crash: 5215585
4986.455 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
5032.357 Uploading log file
5032.563 Error CrashHandler.cpp:221: Heap validation: success.
5032.584 Creating crash dump.
5033.309 CrashDump success