[0.17.8] Crash with deconstruction
Posted: Mon Mar 11, 2019 12:54 pm
Code: Select all
0.002 2019-03-11 13:41:37; Factorio 0.17.8 (build 43440, win64, steam)
0.002 Operating system: Windows 10 (version 1803)
0.004 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.004 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.004 Write data path: C:/Users/Spek/AppData/Roaming/Factorio [89873/953253MB]
0.004 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.012 System info: [CPU: Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz, 4 cores, RAM: 6559/16249 MB, page: 9754/24441 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]
0.012 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.021 Available displays: 1
0.021 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 630 {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
0.103 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.162 Initialised Direct3D[0]: Intel(R) HD Graphics 630; id: 8086-5912; driver: igdumdim64.dll 23.20.16.4973
0.162 D3D Feature Level: 11.1, DXGI 1.5+
0.162 [Local Video Memory] Budget: 7312MB, CurrentUsage: 0MB, Reservation: 0/3859MB
0.162 [Non-Local Vid.Mem.] Budget: 0MB, CurrentUsage: 0MB, Reservation: 0/0MB
0.162 Tiled resources: Tier 2
0.162 Unified Memory Architecture: Yes
0.162 BGR 565 Supported: Yes
0.162 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.205 Desktop composition is active.
0.205 Graphics settings preset: medium-with-low-vram
0.205 Dedicated video memory size 128 MB
0.205 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality]
0.205 [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
0.237 DSound: Starting _dsound_update thread
0.238 DSound: Enter _dsound_update; tid=7844
0.329 Loading mod settings AutoDeconstruct 0.1.12 (settings.lua)
0.329 Loading mod settings Bottleneck 0.10.0 (settings.lua)
0.329 Loading mod settings manual-inventory-sort 2.1.1 (settings.lua)
0.329 Loading mod settings quick-start 1.1.3 (settings.lua)
0.330 Loading mod settings Todo-List 17.0.0 (settings.lua)
0.330 Loading mod settings YARM 0.7.402 (settings.lua)
0.334 Loading mod core 0.0.0 (data.lua)
0.453 Loading mod base 0.17.8 (data.lua)
0.795 Loading mod Bottleneck 0.10.0 (data.lua)
0.934 Loading mod EvoGUI 0.4.401 (data.lua)
1.040 Loading mod FNEI 0.2.1 (data.lua)
1.137 Loading mod manual-inventory-sort 2.1.1 (data.lua)
1.230 Loading mod Todo-List 17.0.0 (data.lua)
1.357 Loading mod YARM 0.7.402 (data.lua)
1.453 Loading mod base 0.17.8 (data-updates.lua)
1.545 Loading mod Squeak Through 1.3.0 (data-updates.lua)
1.658 Checksum for core: 2736929835
1.658 Checksum of base: 3541142062
1.658 Checksum of AutoDeconstruct: 2582707891
1.658 Checksum of Bottleneck: 3138809866
1.658 Checksum of EvoGUI: 3279161307
1.658 Checksum of FNEI: 2871522343
1.658 Checksum of manual-inventory-sort: 286220899
1.658 Checksum of quick-start: 1636235082
1.658 Checksum of research-progress: 0
1.658 Checksum of Squeak Through: 3677677690
1.658 Checksum of Todo-List: 698491824
1.659 Checksum of YARM: 1473276157
2.212 Loading sounds...
2.344 Info PlayerData.cpp:69: Local player-data.json unavailable
2.344 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1552295854
2.443 Initial atlas bitmap size is 4096
2.448 Created atlas bitmap 4096x4092 [none]
2.453 Created atlas bitmap 4096x4092 [none]
2.458 Created atlas bitmap 4096x4096 [none]
2.460 Created atlas bitmap 4096x4088 [none]
2.462 Created atlas bitmap 4096x4052 [none]
2.465 Created atlas bitmap 4096x4076 [none]
2.465 Created atlas bitmap 4096x376 [none]
2.465 Created atlas bitmap 4096x1960 [decal]
2.465 Created atlas bitmap 4096x3824 [low-object]
2.465 Created atlas bitmap 4096x2000 [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.467 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
2.467 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
2.467 Created atlas bitmap 4096x368 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
2.467 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
2.468 Created atlas bitmap 4096x1440 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
2.468 Created atlas bitmap 4096x836 [alpha-mask]
2.472 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
2.474 Created atlas bitmap 4096x4088 [shadow, linear-magnification, alpha-mask]
2.479 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
2.479 Created atlas bitmap 4096x536 [shadow, linear-magnification, alpha-mask]
2.479 Created atlas bitmap 4096x1264 [shadow, mipmap, linear-magnification, alpha-mask]
2.521 Created virtual atlas pages 4096x4096x2
2.527 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.321 Parallel Sprite Loader initialized (threads: 3)
7.093 Sprites loaded
7.181 Generated mipmaps for atlas of size 4096x3824
7.244 Generated mipmaps for atlas of size 4096x2000
7.296 Generated mipmaps for atlas of size 4096x4080
7.347 Generated mipmaps for atlas of size 4096x4080
7.390 Generated mipmaps for atlas of size 4096x368
7.434 Generated mipmaps for atlas of size 4096x1600
7.467 Generated mipmaps for atlas of size 4096x1440
7.489 Generated mipmaps for atlas of size 4096x1264
7.510 Generated mipmaps for virtual atlas of size 4096x8192
7.514 Custom inputs active: 7
7.558 Factorio initialised
7.592 Game is running on selected version branch on Steam.
80.279 Loading map C:\Users\Spek\AppData\Roaming\Factorio\saves\_autosave2.zip: 7002035 bytes.
80.360 Loading Level.dat: 16248851 bytes.
80.364 Info Scenario.cpp:147: Map version 0.17.8-0
80.977 Loading script.dat: 316646 bytes.
80.982 Checksum for script C:/Users/Spek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4196669447
80.985 Checksum for script __AutoDeconstruct__/control.lua: 2848553575
80.986 Checksum for script __Bottleneck__/control.lua: 730129785
80.990 Checksum for script __EvoGUI__/control.lua: 759905060
81.001 Checksum for script __FNEI__/control.lua: 2275707221
81.002 Checksum for script __manual-inventory-sort__/control.lua: 495893584
81.003 Checksum for script __quick-start__/control.lua: 920146629
81.004 Checksum for script __research-progress__/control.lua: 2086648052
81.009 Checksum for script __Todo-List__/control.lua: 2978474940
81.013 Checksum for script __YARM__/control.lua: 3843677242
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-k9grxp\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-k9grxp\src\circuitnetwork\circuitconnector.cpp (349): CircuitConnector::disconnect
c:\cygwin64\tmp\factorio-build-k9grxp\src\circuitnetwork\behaviors\insertercontrolbehavior.cpp (153): InserterControlBehavior::onDestroy
c:\cygwin64\tmp\factorio-build-k9grxp\src\entity\inserter.cpp (1212): Inserter::onDestroy
c:\cygwin64\tmp\factorio-build-k9grxp\src\entity\entity.cpp (286): Entity::forceDestroy
c:\cygwin64\tmp\factorio-build-k9grxp\src\entity\entity.cpp (888): Entity::mine
c:\cygwin64\tmp\factorio-build-k9grxp\src\entity\entity.cpp (865): Entity::mine
c:\cygwin64\tmp\factorio-build-k9grxp\src\entity\constructionrobot.cpp (808): ConstructionRobot::update
c:\cygwin64\tmp\factorio-build-k9grxp\src\surface\chunk.cpp (554): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-build-k9grxp\src\surface\chunk.cpp (603): Chunk::updateEntities
c:\cygwin64\tmp\factorio-build-k9grxp\src\surface\surface.cpp (1362): Surface::update
c:\cygwin64\tmp\factorio-build-k9grxp\src\map\map.cpp (1435): Map::updateEntities
c:\cygwin64\tmp\factorio-build-k9grxp\src\game.cpp (189): Game::update
c:\cygwin64\tmp\factorio-build-k9grxp\src\scenario\scenario.cpp (1077): Scenario::update
c:\cygwin64\tmp\factorio-build-k9grxp\src\mainloop.cpp (1101): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-k9grxp\src\mainloop.cpp (968): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9810A3DC4)
00007FF9810A3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF983B43691)
00007FF983B43691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
104.398 Error CircuitConnector.cpp:349: Trying to disconnect circuit connector in inconsistent state.
Logger::writeStacktrace skipped.
104.398 Error CrashHandler.cpp:174: Map tick at moment of crash: 631280
104.398 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
119.409 Uploading log file
119.420 Error CrashHandler.cpp:221: Heap validation: success.
119.423 Creating crash dump.
119.876 CrashDump success
Save is called "Crash world"
Mod
AutoDeconstruct 0.1.12
Bottleneck 0.10.0
EvoGUI 0.4.401
FNEI 0.2.1
Squeak Through 1.3.0
Todo-List 17.0.0
YARM 0.7.402
base 0.17.8
manual-inventory-sort 2.1.1
quick-start 1.1.3
research-progress 0.17.0
my game is in version 0.17.8
if there is any information i have forgotten i will add that when asked for
Edit1:
when i try to mine the same area with my hand instead of the deconstruction planner and construction bots i crash as well
Code: Select all
0.001 2019-03-11 14:02:58; Factorio 0.17.8 (build 43440, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Spek/AppData/Roaming/Factorio [89833/953253MB]
0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.009 System info: [CPU: Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz, 4 cores, RAM: 6766/16249 MB, page: 9926/24441 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]
0.010 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.017 Available displays: 1
0.017 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 630 {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
0.100 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.156 Initialised Direct3D[0]: Intel(R) HD Graphics 630; id: 8086-5912; driver: igdumdim64.dll 23.20.16.4973
0.156 D3D Feature Level: 11.1, DXGI 1.5+
0.156 [Local Video Memory] Budget: 7312MB, CurrentUsage: 0MB, Reservation: 0/3859MB
0.156 [Non-Local Vid.Mem.] Budget: 0MB, CurrentUsage: 0MB, Reservation: 0/0MB
0.156 Tiled resources: Tier 2
0.156 Unified Memory Architecture: Yes
0.156 BGR 565 Supported: Yes
0.156 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.196 Desktop composition is active.
0.196 Graphics settings preset: medium-with-low-vram
0.196 Dedicated video memory size 128 MB
0.196 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality]
0.196 [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
0.238 DSound: Starting _dsound_update thread
0.239 DSound: Enter _dsound_update; tid=11076
0.319 Loading mod settings AutoDeconstruct 0.1.12 (settings.lua)
0.319 Loading mod settings Bottleneck 0.10.0 (settings.lua)
0.319 Loading mod settings manual-inventory-sort 2.1.1 (settings.lua)
0.320 Loading mod settings quick-start 1.1.3 (settings.lua)
0.320 Loading mod settings Todo-List 17.0.0 (settings.lua)
0.320 Loading mod settings YARM 0.7.402 (settings.lua)
0.323 Loading mod core 0.0.0 (data.lua)
0.431 Loading mod base 0.17.8 (data.lua)
0.782 Loading mod Bottleneck 0.10.0 (data.lua)
0.925 Loading mod EvoGUI 0.4.401 (data.lua)
1.067 Loading mod FNEI 0.2.1 (data.lua)
1.177 Loading mod manual-inventory-sort 2.1.1 (data.lua)
1.256 Loading mod Todo-List 17.0.0 (data.lua)
1.338 Loading mod YARM 0.7.402 (data.lua)
1.421 Loading mod base 0.17.8 (data-updates.lua)
1.497 Loading mod Squeak Through 1.3.0 (data-updates.lua)
1.599 Checksum for core: 2736929835
1.599 Checksum of base: 3541142062
1.599 Checksum of AutoDeconstruct: 2582707891
1.599 Checksum of Bottleneck: 3138809866
1.599 Checksum of EvoGUI: 3279161307
1.599 Checksum of FNEI: 2871522343
1.599 Checksum of manual-inventory-sort: 286220899
1.599 Checksum of quick-start: 1636235082
1.599 Checksum of research-progress: 0
1.599 Checksum of Squeak Through: 3677677690
1.599 Checksum of Todo-List: 698491824
1.599 Checksum of YARM: 1473276157
2.050 Loading sounds...
2.168 Info PlayerData.cpp:69: Local player-data.json unavailable
2.168 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1552295854
2.262 Initial atlas bitmap size is 4096
2.267 Created atlas bitmap 4096x4092 [none]
2.272 Created atlas bitmap 4096x4092 [none]
2.276 Created atlas bitmap 4096x4096 [none]
2.279 Created atlas bitmap 4096x4088 [none]
2.281 Created atlas bitmap 4096x4052 [none]
2.284 Created atlas bitmap 4096x4076 [none]
2.284 Created atlas bitmap 4096x376 [none]
2.284 Created atlas bitmap 4096x1960 [decal]
2.285 Created atlas bitmap 4096x3824 [low-object]
2.285 Created atlas bitmap 4096x2000 [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.286 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
2.287 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
2.287 Created atlas bitmap 4096x368 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
2.287 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
2.287 Created atlas bitmap 4096x1440 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
2.287 Created atlas bitmap 4096x836 [alpha-mask]
2.291 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
2.294 Created atlas bitmap 4096x4088 [shadow, linear-magnification, alpha-mask]
2.299 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
2.299 Created atlas bitmap 4096x536 [shadow, linear-magnification, alpha-mask]
2.299 Created atlas bitmap 4096x1264 [shadow, mipmap, linear-magnification, alpha-mask]
2.341 Created virtual atlas pages 4096x4096x2
2.346 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.170 Parallel Sprite Loader initialized (threads: 3)
7.021 Sprites loaded
7.097 Generated mipmaps for atlas of size 4096x3824
7.151 Generated mipmaps for atlas of size 4096x2000
7.202 Generated mipmaps for atlas of size 4096x4080
7.254 Generated mipmaps for atlas of size 4096x4080
7.296 Generated mipmaps for atlas of size 4096x368
7.338 Generated mipmaps for atlas of size 4096x1600
7.370 Generated mipmaps for atlas of size 4096x1440
7.391 Generated mipmaps for atlas of size 4096x1264
7.413 Generated mipmaps for virtual atlas of size 4096x8192
7.418 Custom inputs active: 7
7.464 Factorio initialised
7.498 Game is running on selected version branch on Steam.
32.337 Loading map C:\Users\Spek\AppData\Roaming\Factorio\saves\Crash world.zip: 7069606 bytes.
32.409 Loading Level.dat: 16248626 bytes.
32.412 Info Scenario.cpp:147: Map version 0.17.8-0
33.051 Loading script.dat: 316646 bytes.
33.056 Checksum for script C:/Users/Spek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4196669447
33.058 Checksum for script __AutoDeconstruct__/control.lua: 2848553575
33.060 Checksum for script __Bottleneck__/control.lua: 730129785
33.063 Checksum for script __EvoGUI__/control.lua: 759905060
33.075 Checksum for script __FNEI__/control.lua: 2275707221
33.075 Checksum for script __manual-inventory-sort__/control.lua: 495893584
33.076 Checksum for script __quick-start__/control.lua: 920146629
33.077 Checksum for script __research-progress__/control.lua: 2086648052
33.083 Checksum for script __Todo-List__/control.lua: 2978474940
33.088 Checksum for script __YARM__/control.lua: 3843677242
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-k9grxp\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-k9grxp\src\circuitnetwork\circuitconnector.cpp (349): CircuitConnector::disconnect
c:\cygwin64\tmp\factorio-build-k9grxp\src\circuitnetwork\behaviors\insertercontrolbehavior.cpp (153): InserterControlBehavior::onDestroy
c:\cygwin64\tmp\factorio-build-k9grxp\src\entity\inserter.cpp (1212): Inserter::onDestroy
c:\cygwin64\tmp\factorio-build-k9grxp\src\entity\entity.cpp (286): Entity::forceDestroy
c:\cygwin64\tmp\factorio-build-k9grxp\src\manualstorage.cpp (212): ManualStorage::handleMinedEntity
c:\cygwin64\tmp\factorio-build-k9grxp\src\manualminer.cpp (123): ManualMiner::performMining
c:\cygwin64\tmp\factorio-build-k9grxp\src\controller\godcontroller.cpp (216): GodController::update
c:\cygwin64\tmp\factorio-build-k9grxp\src\map\map.cpp (1447): Map::updateEntities
c:\cygwin64\tmp\factorio-build-k9grxp\src\game.cpp (189): Game::update
c:\cygwin64\tmp\factorio-build-k9grxp\src\scenario\scenario.cpp (1077): Scenario::update
c:\cygwin64\tmp\factorio-build-k9grxp\src\mainloop.cpp (1101): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-k9grxp\src\mainloop.cpp (968): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-k9grxp\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9810A3DC4)
00007FF9810A3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF983B43691)
00007FF983B43691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
44.198 Error CircuitConnector.cpp:349: Trying to disconnect circuit connector in inconsistent state.
Logger::writeStacktrace skipped.
44.198 Error CrashHandler.cpp:174: Map tick at moment of crash: 630631
44.198 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
48.311 Uploading log file
48.324 Error CrashHandler.cpp:221: Heap validation: success.
48.326 Creating crash dump.
48.664 CrashDump success
the crash happens when i try to mine a chest with solid fuel made from petro gas or the fast inserter connected to the circuit network which should transport the solid fuel.
this is the part where the crash happens. its a corner of a larger blueprint