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[0.17.8] enabling research queue after game start disables achievements

Posted: Fri Mar 08, 2019 2:07 am
by diederTheBeater

Code: Select all

/c game.player.force.research_queue_enabled = true
will disable achievements. This makes no sense, as you can enable it on map setup, without disabling achievements.

Re: [0.17.8] enabling research queue after game start disables achievements

Posted: Fri Mar 08, 2019 8:40 am
by Rseding91
Thanks for the report however that's working as intended: using any console command disables achievements.

Re: [0.17.8] enabling research queue after game start disables achievements

Posted: Fri Mar 08, 2019 9:06 pm
by TruePikachu
Or rather, using the console to run any Lua code does. Not all console commands disable achievements, but the `/c` one _always_ does.

Re: [0.17.8] enabling research queue after game start disables achievements

Posted: Wed Jul 29, 2020 8:15 pm
by MooOooN
Will this not be added in, in game settings?
Or at least setting queue as default value while setting up game? This would really be a QoL improvement.