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[0.17.8] empty upgrade planner unintuitive
Posted: Fri Mar 08, 2019 1:53 am
by diederTheBeater
A new player unfamiliar to the upgrade planner will be very confused that an empty upgrade planner marks every upgradable item you draw it over.
This is strange, as the upgrade planner should only mark the items that are to be upgraded. In case of an empty upgrade planner, nothing is to be upgraded, therefore nothing should be marked.
tags: circle, upgrade planner, empty, usability
Re: [0.17.8] empty upgrade planner unintuitive
Posted: Fri Mar 08, 2019 8:40 am
by Rseding91
Thanks for the report however that's working fully as intended. The empty upgrade planner upgrades things on their default upgrade path.
Re: [0.17.8] empty upgrade planner unintuitive
Posted: Fri Mar 08, 2019 12:41 pm
by diederTheBeater
Hm, unfortunately i still don't understand the behaviour...
Re: [0.17.8] empty upgrade planner unintuitive
Posted: Fri Mar 08, 2019 4:26 pm
by azegg
If I have an upgrade planner in my inventory and modify it - for example only upgrade belts, and I use it directly its working fine. If I use the green button on the quickbar, it still behaves as if I have an empty upgrade planner and tries to upgrade everything - belts, inserters, assemblers, etc. I thought the green button was a shortcut to the planner in your inventory, is that not correct?
Re: [0.17.8] empty upgrade planner unintuitive
Posted: Wed Mar 13, 2019 8:08 pm
by diederTheBeater
I assume this rather creates a new one. I mean, how should it give you "the upgradeplaner" in your inventory, if you have created 10 of them?
Re: [0.17.8] empty upgrade planner unintuitive
Posted: Thu Mar 14, 2019 1:51 am
by Rseding91
Those buttons always give you a new version of what ever you click. That's their entire purpose.