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[0.17.7] keybinds for mods not holding when syncing mods with save
Posted: Thu Mar 07, 2019 3:24 am
by EnigmaticAussie
Steps to reproduce:
Sync mods with save (attached), change key-binds for picker-dollies, save game, disable picker-dollies mod, sync mods with save, load game, binds are reset.
Re: [0.17.7] keybinds for mods not holding when syncing mods with save
Posted: Fri Mar 08, 2019 2:35 pm
by Rseding91
Thanks for the report however this is currently working correctly: when a mod is disabled the keybindings it was using are not saved and will reset to defaults. Because mod keybindings are saved and treated like standard game keybindings when the keybinding isn't present the game sees it as legacy data to be removed and does just that.
That might change in the future but for now that's just how it is.
Re: [0.17.7] keybinds for mods not holding when syncing mods with save
Posted: Mon Apr 01, 2019 6:54 pm
by jarcionek
This behaviour is inconsistent with the mod settings which are persisted in such case.
Re: [0.17.7] keybinds for mods not holding when syncing mods with save
Posted: Mon Apr 01, 2019 8:58 pm
by Rseding91
jarcionek wrote: Mon Apr 01, 2019 6:54 pm
This behaviour is inconsistent with the mod settings which are persisted in such case.
You are correct. We never said it was supposed to work like mod settings.