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0.000 2019-03-04 22:53:55; Factorio 0.17.5 (build 43269, mac, steam)
0.000 Operating system: macOS 10.14.2
0.000 Program arguments: "/Users/pawel/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio"
0.000 Read data path: /Users/pawel/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/pawel/Library/Application Support/factorio [123046/394821MB]
0.000 Binaries path: /Users/pawel/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
0.008 System info: [CPU: Intel(R) Core(TM) i7-6920HQ CPU @ 2.90GHz, 8 cores, RAM: 16384 MB]
0.008 Display options: [FullScreen: 0] [VSync: 0] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.582 Available displays: 1
0.583 [0]: Color LCD - {[0,0], 1920x1200, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.718 Initialised OpenGL:[0] AMD Radeon Pro 460 OpenGL Engine; driver: 4.1 ATI-2.4.9
0.718 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
0.718 [Version] 4.1
0.855 Graphics settings preset: very-high
0.855 Dedicated video memory size 4096 MB (detected from AMD Radeon Pro 460 Compute Engine)
0.855 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
0.855 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
1.167 Loading mod core 0.0.0 (data.lua)
1.248 Loading mod base 0.17.5 (data.lua)
1.501 Loading mod base 0.17.5 (data-updates.lua)
1.620 Checksum for core: 3928040144
1.620 Checksum of base: 3918046970
2.176 Loading sounds...
2.391 Info PlayerData.cpp:69: Local player-data.json unavailable
2.391 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551727729
2.541 Initial atlas bitmap size is 16384
2.560 Created atlas bitmap 16384x16384 [none]
2.562 Created atlas bitmap 16384x11292 [none]
2.562 Created atlas bitmap 16384x2116 [decal]
2.562 Created atlas bitmap 16384x3808 [low-object]
2.563 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
2.563 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
2.563 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
2.563 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
2.563 Created atlas bitmap 16384x748 [alpha-mask]
2.565 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
2.565 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
2.690 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
4.350 Parallel Sprite Loader initialized (threads: 7)
15.712 Sprites loaded
16.233 Generated mipmaps for atlas of size 16384x3808
16.341 Generated mipmaps for atlas of size 16384x1888
16.568 Generated mipmaps for atlas of size 16384x6880
16.616 Generated mipmaps for atlas of size 16384x480
16.651 Generated mipmaps for atlas of size 16384x456
16.675 Generated mipmaps for atlas of size 16384x1264
16.682 Custom inputs active: 0
16.755 Factorio initialised
25.649 Loading map /Users/pawel/Library/Application Support/factorio/saves/017Megabase.zip: 7061990 bytes.
25.685 Loading Level.dat: 15313700 bytes.
25.690 Info Scenario.cpp:147: Map version 0.17.5-1
26.138 Loading script.dat: 328 bytes.
26.148 Checksum for script /Users/pawel/Library/Application Support/factorio/temp/currently-playing/control.lua: 1848333929
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1 0x000000010a511d92 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2 0x000000010997c322 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) + 0xb2
#3 0x00000001097afe44 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) + 0xa4
#4 0x0000000109a9a4c5 in EntityWithOwner::compare(Entity const&) const + 0x45
#5 0x000000010983908f in BlueprintEntities::compare(BlueprintEntities const&) const + 0x25f
#6 0x0000000109838d53 in Blueprint::compare(Blueprint const&) const + 0xb3
#7 0x000000010a0e6e4e in BlueprintItem::less(Item const&) const + 0x1e
#8 0x000000010a77880c in void std::__1::__sort<bool (*&)(ItemStack const&, ItemStack const&), ItemStack*>(ItemStack*, ItemStack*, bool (*&)(ItemStack const&, ItemStack const&)) + 0x39c
#9 0x0000000109911770 in InventoryWithFilters::sort(Entity*, Controller*) + 0x5c0
#10 0x00000001098f49df in CharacterController::sortInventoriesInternal() + 0x4f
#11 0x0000000109c1d397 in Player::postUpdate() + 0x27
#12 0x0000000109c1d268 in Game::update() + 0x198
#13 0x000000010a30bddc in Scenario::update() + 0x54c
#14 0x000000010a158298 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) + 0x6f8
#15 0x000000010a1564b8 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) + 0x288
#16 0x000000010a533204 in WorkerThread::loop() + 0x84
#17 0x000000010a8da8be in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) + 0x3e
#18 0x00007fff6117f305 in _pthread_body + 0x7e
#19 0x00007fff6118226f in _pthread_start + 0x46
Stack trace logging done
128.872 Error EntityWithOwner.cpp:247: Unit number cannot be zero when comparing entities.
Logger::writeStacktrace skipped.
128.872 Error CrashHandler.cpp:174: Map tick at moment of crash: 1771436
128.872 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.