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[0.17.5] Train bug Crashes all clients on Multiplayer server

Posted: Mon Mar 04, 2019 8:19 pm
by superstalkerX
Bug crashes all logged in players client's

Below is a blueprint to recreate the crash.

I will try to describe how I setup the crash.
1. make a loop with two train stops with names that do not match.
2. run trains on loop that go to each stop.
3. make sure trains are automatic and full of fuel
4. rename one of the stops to match the other

with the BP, just place down stage one and make sure the trains are fueled and automatic.
then place the stage two BP on top of the already built stage one. this will rename the stations.
All players on map will have their game crash instantly.


https://pastebin.com/xBhGihTv

Re: [0.17.5] Train bug Crashes all clients on Multiplayer server

Posted: Mon Mar 04, 2019 8:26 pm
by tehfreek
There are several issues like this already reported. Do you have a log file?

Re: [0.17.5] Train bug Crashes all clients on Multiplayer server

Posted: Mon Mar 04, 2019 8:32 pm
by Syhn

Re: [0.17.5] Train bug Crashes all clients on Multiplayer server

Posted: Mon Mar 04, 2019 8:32 pm
by boskid
0.17.5 confirmed. However log is dissapointing:

Code: Select all

 182.497 Loading Level.dat: 1201635 bytes.
 182.499 Info Scenario.cpp:147: Map version 0.17.5-1
 182.558 Verbose BlueprintLibrary.cpp:245: Loaded library shelves:
 182.558 Verbose BlueprintLibrary.cpp:867: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
 182.558 Verbose Scenario.cpp:179: Loading level.dat finished: 0.058933 seconds.
 182.699 Verbose BlueprintLibrary.cpp:64: Loaded external blueprint storage: [...cut...]
 182.699 Verbose Scenario.cpp:226: Entities setup finished: 0.140842 seconds.
 182.707 Checksum for script C:/Users/BoskiDialer/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4196669447
 182.707 Verbose Scenario.cpp:267: Map setup finished: 0.211321 seconds.
 182.712 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 182.715 Verbose RouterBase.cpp:62: Started router thread.
 182.715 Hosting game at IP ADDR:({0.0.0.0:34197})
 182.716 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
 183.364 Info HttpSharedState.cpp:147: Status code: 200
 183.364 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) from the auth server.
 183.364 Info ServerMultiplayerManager.cpp:714: updateTick(0) changing state from(CreatingGame) to(InGame)
 183.374 Info GameActionHandler.cpp:4028: UpdateTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create) 
ERROR: Factorio crashed due to Stack overflow error
There is no minidump file created

Ref/Dup: 65561