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[0.17.4] Game suddenly stop

Posted: Sun Mar 03, 2019 9:50 pm
by Thyberian
Hi,

The game freeze and stop. There is the current log :

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ocil06\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\railpath.cpp (115): RailPath::updatePosition
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\train.cpp (1632): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-build-ocil06\src\entity\rollingstock.cpp (292): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-build-ocil06\src\entity\rollingstock.cpp (366): RollingStock::move
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\train.cpp (1888): Train::tryToMove
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\train.cpp (1758): Train::move
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\train.cpp (1290): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\train.cpp (1004): Train::update
c:\cygwin64\tmp\factorio-build-ocil06\src\rail\trainmanager.cpp (230): TrainManager::update
c:\cygwin64\tmp\factorio-build-ocil06\src\map\map.cpp (1445): Map::updateEntities
c:\cygwin64\tmp\factorio-build-ocil06\src\game.cpp (189): Game::update
c:\cygwin64\tmp\factorio-build-ocil06\src\scenario\scenario.cpp (1077): Scenario::update
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (1064): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-ocil06\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver *),ParallelScenarioSaver *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA387281F4)
00007FFA387281F4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA39C3A251)
00007FFA39C3A251 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 153.100 Error RailPath.cpp:115: Path is not matching
Logger::writeStacktrace skipped.
 153.100 Error CrashHandler.cpp:174: Map tick at moment of crash: 31685995
 153.100 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 184.189 Uploading log file
 184.197 Error CrashHandler.cpp:221: Heap validation: success.
 184.198 Creating crash dump.
 184.417 CrashDump success
Let me know if you need anything in particular to help you with that.

Thank you!

Re: [0.17.4] Game suddenly stop

Posted: Sun Mar 03, 2019 10:04 pm
by Thyberian
Forgot to say :

1-Always stop at the same moment.

2-I'm not doing anything in particular. In the log, I was just staying at the same place waiting for the crash.

3-If I delete all my train, the crash will not happen.

Re: [0.17.4] Game suddenly stop

Posted: Sun Mar 03, 2019 10:08 pm
by Loewchen