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[0.17.4] "Character Logistic Trash Slots 1" Technology has incorrect dependencies.

Posted: Sat Mar 02, 2019 3:50 am
by credomane
After researching logistics that I discovered I could research "Character Logistic Trash Slots 1"
characterlogislots1.jpg
characterlogislots1.jpg (885.17 KiB) Viewed 1364 times
Poking around the tech tree I located "Character Logistic Trash Slots 2" and discovered that it depended on "Logistic Robots" with the "Character Logistic Trash Slots 1" just not there.

This doesn't seem intended because if one was so inclined you could research "Character Logistic Trash Slots 2" before researching "Character Logistic Trash Slots 1".

[edit]
Screenshots were of the correct technology series but I left out "Trash" when referring them in my post. Oops. Fixed now.

Re: [0.17.4] "Character Logistic Slots 1" Technology has incorrect dependencies.

Posted: Sat Mar 02, 2019 5:22 pm
by Loewchen
You are confusing "Character Logistic Slots" with "Character Logistic Trash Slots". NaB.

Re: [0.17.4] "Character Logistic Trash Slots 1" Technology has incorrect dependencies.

Posted: Sun Mar 03, 2019 3:24 pm
by credomane
Crap, I am, I'll correct that. The screenshots are still accurate though.

Re: [0.17.4] "Character Logistic Slots 1" Technology has incorrect dependencies.

Posted: Mon Mar 04, 2019 2:57 am
by credomane
Loewchen wrote: Sat Mar 02, 2019 5:22 pm You are confusing "Character Logistic Slots" with "Character Logistic Trash Slots". NaB.
Not a bug? Can you explain that? I don't understand how/why "trash slots 1" doesn't need to depend on logistic robots research which is required for the trash slots to actually function. However the supposed successor research "Trash slots 2" does depend on logistic robots research and does not depend on "trash slots 1".


[edit]
And delete this thread...You got it in the Not a bug section, that works too. I somehow missed a mod when going through to disable them all to figure this out. Apparently "EvenDistribution" modifies the trash technologies to enable early autotrash slots which makes no sense without logistic bots...lol

Thankfully it is a startup option. This is either a new option in 0.17 or something I disabled a long long time ago in 0.16 then forgot about. Sorry for all the fuss. The "show-debug-info-in-tooltips" debug option would be really handy showing what mods "owns" the technology and by "owns" I mean the last one that modified it.