[0.17.3] Crash after placing blueprint loaded directly from "My blueprints"
Posted: Fri Mar 01, 2019 4:47 pm
I have experienced this since 0.17.1: every time when I load a blueprint I've previously created and saved using 0.16, unless I immediately place it in the Game blueprints section of the Blueprint library, when the blueprint is used to create ghost entities in the world, and then I try to save the blueprint to the Game blueprints section of the Blueprints library, the game crashes. I expected to be able to pull blueprints I've previously loaded into the library, and be able to use it in the new game, then place into the save file's blueprint library to be able to use at a later time if needed.
Steps I've used to recreate crash:
1. Load/generate 0.17 game
2. Press 'B' to bring up Blueprint Library
3. Select blueprint on the right side of the window, selecting a blueprint that has not been saved using 0.17 (currently all of my blueprints)
4. Exit out of the blueprint library screen and use blueprint in the game environment
5. Press 'B' again, and click on left side of the blueprint library window (Shared blueprints -> Game blueprints) to save to the current game file
6. Crash
Crash can be avoided when I remember to click from right window pane of Blueprint library to left pane of the same window, and only then use in the game environment.
Steps I've used to recreate crash:
1. Load/generate 0.17 game
2. Press 'B' to bring up Blueprint Library
3. Select blueprint on the right side of the window, selecting a blueprint that has not been saved using 0.17 (currently all of my blueprints)
4. Exit out of the blueprint library screen and use blueprint in the game environment
5. Press 'B' again, and click on left side of the blueprint library window (Shared blueprints -> Game blueprints) to save to the current game file
6. Crash
Crash can be avoided when I remember to click from right window pane of Blueprint library to left pane of the same window, and only then use in the game environment.