[0.17.2] Tutorial experience report
Posted: Fri Mar 01, 2019 1:55 am
There was a request from the Factorio team to try to break the tutorial and report. I’m kind of a noob (I’ve won the game only 3 times and never made a megabase), so maybe I can bring beginner’s mind to this.
Upon clicking on the shipwreck, the screen went dark and there was no response to clicking on anything. It took me a while to see the text in the upper left corner. It could use a bright arrow pointing up there. It brings up my first general observation: the text is so tiny throughout that it is hard to read, especially flying text notices and Compilatron’s speech when it is moving.
It gets worse when the frame rate drops, which it did surprisingly early. My screen resolution is 1680 X 1050. The computer is 8-core 3 GHz, 64-bit, 16 GB RAM. FPS was down to 13.2 with 2 assemblers, 1 lab, some belt, and 6 burner-inserters on the screen. Curiously it increased to 17.2 on zooming out. Zoomed-in, the FPS dropped to 4.5 when I replaced some burner-inserters with inserters. Huh??
It would be a good idea to say early that hovering on an item will show colored brackets, and red brackets mean you can’t act on that item, and blue means the tutorial is urging you to act there.
The tutorial seems to go to sleep occasionally, leaving me wondering why nothing is responding to my clicks.
When you send the player to find coal, that might be a good time to introduce the map and finding resources there.
Feeder is a term which does not appear in the field of play. Use loader. I’m not sure what is the point of those loaders. Are they a new feature of the game?
You say Control-left-click will grab everything in a structure, but not off a belt, so this might be a good time to explain that distinction.
I was instructed to feed copper plates into the feeder. I erroneously fed copper ore into the loader, and it did not stack up, as would happen in the game. It just left me puzzling over why the assembler wasn’t working, what else I had to do to fix it.
The tutorial leaves the beginner with the impression that you can fix a damaged assembler by supplying its inputs.
I created a belt jam at the science pack assembler, trying to put two items on a belt (I flubbed my 2-sided belt mojo), and a beginner might not anticipate the log jam where one ingredient prevents another from getting in. This would be a good time to tell them they can use multiple inserters to feed multiple flows to an assembler.
On the technology screen, hovering over a tech shows the products in a mini-window. It would be nice if the mini-window was stable so I could hover over products and read their names.
Shadows still show after unchecking “show shadows” in Graphics settings.
On the first encounter with the biters, I was able to walk right up to them and they ignored me. I guess they were waiting for their drummer. This might be a good time to explain alien behavior a bit.
In the tech window, when a tech is brought up as a candidate, there is an illegible symbol and a barely-legible number next to it. It’s another symptom of things being too small. There should be a graphics setting for that.
It took me quite a while to figure out how to get a duplicate link off the new toolbelt. Explain that.
And then we get to the race to keep the turrets supplied with ammo, which I cannot survive. I don’t have kid reflexes. I even loaded _autosave-survive to see if building more assemblers of firearms magazines would fix it. Nope. I certainly hope you have told the player everything you want to tell them before you show off that you can stomp them into fudge any time you want to. I don’t play games to be frustrated, and I might not be the only one. You can put beginners off your game right here. What were you thinking? Did your ego get the better of you? Please review the purpose for having a tutorial. Broken.
Upon clicking on the shipwreck, the screen went dark and there was no response to clicking on anything. It took me a while to see the text in the upper left corner. It could use a bright arrow pointing up there. It brings up my first general observation: the text is so tiny throughout that it is hard to read, especially flying text notices and Compilatron’s speech when it is moving.
It gets worse when the frame rate drops, which it did surprisingly early. My screen resolution is 1680 X 1050. The computer is 8-core 3 GHz, 64-bit, 16 GB RAM. FPS was down to 13.2 with 2 assemblers, 1 lab, some belt, and 6 burner-inserters on the screen. Curiously it increased to 17.2 on zooming out. Zoomed-in, the FPS dropped to 4.5 when I replaced some burner-inserters with inserters. Huh??
It would be a good idea to say early that hovering on an item will show colored brackets, and red brackets mean you can’t act on that item, and blue means the tutorial is urging you to act there.
The tutorial seems to go to sleep occasionally, leaving me wondering why nothing is responding to my clicks.
When you send the player to find coal, that might be a good time to introduce the map and finding resources there.
Feeder is a term which does not appear in the field of play. Use loader. I’m not sure what is the point of those loaders. Are they a new feature of the game?
You say Control-left-click will grab everything in a structure, but not off a belt, so this might be a good time to explain that distinction.
I was instructed to feed copper plates into the feeder. I erroneously fed copper ore into the loader, and it did not stack up, as would happen in the game. It just left me puzzling over why the assembler wasn’t working, what else I had to do to fix it.
The tutorial leaves the beginner with the impression that you can fix a damaged assembler by supplying its inputs.
I created a belt jam at the science pack assembler, trying to put two items on a belt (I flubbed my 2-sided belt mojo), and a beginner might not anticipate the log jam where one ingredient prevents another from getting in. This would be a good time to tell them they can use multiple inserters to feed multiple flows to an assembler.
On the technology screen, hovering over a tech shows the products in a mini-window. It would be nice if the mini-window was stable so I could hover over products and read their names.
Shadows still show after unchecking “show shadows” in Graphics settings.
On the first encounter with the biters, I was able to walk right up to them and they ignored me. I guess they were waiting for their drummer. This might be a good time to explain alien behavior a bit.
In the tech window, when a tech is brought up as a candidate, there is an illegible symbol and a barely-legible number next to it. It’s another symptom of things being too small. There should be a graphics setting for that.
It took me quite a while to figure out how to get a duplicate link off the new toolbelt. Explain that.
And then we get to the race to keep the turrets supplied with ammo, which I cannot survive. I don’t have kid reflexes. I even loaded _autosave-survive to see if building more assemblers of firearms magazines would fix it. Nope. I certainly hope you have told the player everything you want to tell them before you show off that you can stomp them into fudge any time you want to. I don’t play games to be frustrated, and I might not be the only one. You can put beginners off your game right here. What were you thinking? Did your ego get the better of you? Please review the purpose for having a tutorial. Broken.