Bunch of questions from new player
Posted: Mon Nov 10, 2014 12:54 pm
I've read the official wiki. Probably every single page of it. But I still have some unanswered questions.
1. Is there a way to move electricity long distances without setting up a line of poles (which costs Wood, which must be gathered manually)? I think I once read something that alluded o being able to lay down coppe wire to move power from one "zone of industry" to another, but when I tried that in-game with Copper Wire nothing happened. I know later in the game I can get better poles, with longer wires, longer zone effect, and not requiring Wood to build, but I'm talking early game and early-mid game.
2. How can I know when I need to build more Steam Engines? I think I know when I need to add more Boilers, or start adding fuel to passive reserve Boilers that I've already built (even though the game behaves inconsistently with regards to temperature in piping), but it's not clear to me when I'm close to the edge of electricity supply. Suddenly some of my Inserters start to move slowly, or erratically, or just hang there and dance, and then I rush to add another Steam Engine or two. But I'd like to get advance warning of this, so I can skip the several-minutes-long phase-of-nonautomation. What in-game tools helps me to know this?
3. Is heat energy lost if I move pipes underground? I like to have some segments of underground pipe, so I can more easily move around in my base and defend it, but I'm concerned that that causes thermal energy loss, compared to if the pipes are run above ground for the same distance. Realistically, as in physics, it should be the other way around, but this is a game, and games sometimes gets things wrong. So is more thermal energy lost, or is it the same?
4. Is significant heat lost if I have a long length of pipe between the Boilers and the Steam Engine?
5. Is it a good or bad idea to split the pipes, so that I start with a Pump, then I have one Boiler section, and after the Boiler section to heat the water I split the water up into 2 or 3 or even 4 separate lines. Then I add a Steam Engine to one line, leaving the others passive. Later again I add another Steam Engine, then after that I start adding Steam Engines to the other lines.
6. Is there a bug or some strange behaviour when re-joining lines? Once I had a setup where I had a Pump, then I piped water from it, split it into 2 lines, each line got 7 Boilers (only 2 on one line got fueled, none on the other line), then I re-joined those into a single pipe line and put a couple of Steam Engines on it. Which seemed to not work well.
7. Is there a printer-friendly version of the early tech tree? As in black-and-white?
More questions to come later, perhaps in a couple of days.
1. Is there a way to move electricity long distances without setting up a line of poles (which costs Wood, which must be gathered manually)? I think I once read something that alluded o being able to lay down coppe wire to move power from one "zone of industry" to another, but when I tried that in-game with Copper Wire nothing happened. I know later in the game I can get better poles, with longer wires, longer zone effect, and not requiring Wood to build, but I'm talking early game and early-mid game.
2. How can I know when I need to build more Steam Engines? I think I know when I need to add more Boilers, or start adding fuel to passive reserve Boilers that I've already built (even though the game behaves inconsistently with regards to temperature in piping), but it's not clear to me when I'm close to the edge of electricity supply. Suddenly some of my Inserters start to move slowly, or erratically, or just hang there and dance, and then I rush to add another Steam Engine or two. But I'd like to get advance warning of this, so I can skip the several-minutes-long phase-of-nonautomation. What in-game tools helps me to know this?
3. Is heat energy lost if I move pipes underground? I like to have some segments of underground pipe, so I can more easily move around in my base and defend it, but I'm concerned that that causes thermal energy loss, compared to if the pipes are run above ground for the same distance. Realistically, as in physics, it should be the other way around, but this is a game, and games sometimes gets things wrong. So is more thermal energy lost, or is it the same?
4. Is significant heat lost if I have a long length of pipe between the Boilers and the Steam Engine?
5. Is it a good or bad idea to split the pipes, so that I start with a Pump, then I have one Boiler section, and after the Boiler section to heat the water I split the water up into 2 or 3 or even 4 separate lines. Then I add a Steam Engine to one line, leaving the others passive. Later again I add another Steam Engine, then after that I start adding Steam Engines to the other lines.
6. Is there a bug or some strange behaviour when re-joining lines? Once I had a setup where I had a Pump, then I piped water from it, split it into 2 lines, each line got 7 Boilers (only 2 on one line got fueled, none on the other line), then I re-joined those into a single pipe line and put a couple of Steam Engines on it. Which seemed to not work well.
7. Is there a printer-friendly version of the early tech tree? As in black-and-white?
More questions to come later, perhaps in a couple of days.