Page 1 of 1

[0.17.2] preview biter bases do not match map in play

Posted: Thu Feb 28, 2019 8:08 am
by Yehn
Although biter bases will appear when previewing a map, dense trees seems to suppress the placement of biter bases when a map is actually started/in play. Screenshots for illustration:

Preview:
Image

Map in play:
Image

Re: [0.17.2] preview biter bases do not match map in play

Posted: Thu Feb 28, 2019 8:48 am
by Rseding91
Thanks for the report: the preview is not perfect - by design - it's just an approximation of what the game thinks will be generated.

Re: [0.17.2] preview biter bases do not match map in play

Posted: Thu Feb 28, 2019 2:31 pm
by Yehn
Rseding91 wrote: Thu Feb 28, 2019 8:48 am Thanks for the report: the preview is not perfect - by design - it's just an approximation of what the game thinks will be generated.
Nonetheless, I don't think most players would expect that high tree coverage settings would suppress biter spawns. Would it be possible to have biter spawns take priority over tree spawns, or at least have the preview respect spawn priorities?