[0.17.2] Wall texture doesn't update when cliff gets destroyed
Posted: Wed Feb 27, 2019 9:48 pm
by Tobi14601
When placing a wall next to a cliff and blowing the cliff up with cliff explosive the wall still looks connected to the cliff even though it has been destroyed.
Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed
Posted: Wed Feb 27, 2019 9:51 pm
by posila
Same as landfilling water ... intentional simplification of the logic.
Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed
Posted: Fri Sep 06, 2019 12:34 am
by Ranakastrasz
I just have to wonder, how computationally expensive is it to make cliff explosions force redrawing in a small area around them? Its not like they happen constantly.
Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed
Posted: Fri Sep 06, 2019 10:33 am
by Klonan
Ranakastrasz wrote: Fri Sep 06, 2019 12:34 am
I just have to wonder, how computationally expensive is it to make cliff explosions force redrawing in a small area around them? Its not like they happen constantly.
The worry isn't about CPU cost, but about complexity and fragility of the code/logic
Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed