So I'm pretty sure I'm screwed. [Short Tale, concluded.]
Posted: Sat Nov 08, 2014 3:56 am
(Right click and choose view image to see the whole thing!)
I have modified world generation settings to make resources rarer and less rich, but much larger. Alien nests are also rarer, larger, and richer.
The area in the far east is my main base. The fort north of the supernest is a coal-mining fort. The area in the peninsula is a small oil extraction area that puts them into barrels for transport to the main base.
I am completely out of copper and the nearest deposit is the one on the southern tip of the super-nest.
I have many turrets placed at my main base, and I may be able to get away with removing some of them if I need them elsewhere.
Difficulty has reached the point where medium aliens seem to be more common than small ones, and big ones are fairly common. My tank is all but useless.
I am running 0.11.1 , so I do have multiplayer if anyone wants to try to help me.
I have 2 potential plans.
One is to go full trench-warfare and extend an arm of walls towards the gap in the middle of the nest, and spam what turrets I still have into it. This is extremely unlikely to work both due to power constraints and the impossibility of stopping spitters from grinding things down.
The second option is to a build a power line along the far west coast and build a fort on the copper. I am fairly certain, however, that the copper is close enough to the spawners that they will auto-aggro upon spawning. Even if they don't, it's too easy for them to wander in, and the pollution from the miners will definitely aggro them.
I will try to keep you guys updated on progress as things unfold.
-------------------------
UPDATE 1: 2014-11-07 10:00PM PST
**MAP EXCHANGE SEED!**
>>>AAALAAEAAAADBQYAAAAEAAAAY29hbAEDAAoAAABjb3BwZXItb3Jl
AQMACQAAAGNydWRlLW9pbAEDAAoAAABlbmVteS1iYXNlAQQBCAAAAGl
yb24tb3JlAQMABQAAAHN0b25lBQMELZkJmpYIAACRigAAAAAAAAAAAA
ADAGcl1gA=<<<
I have managed to set up a small base on the copper deposit running on its own electrical grid, as it is not possible to run a power line from the main base to it due to a combination of resource shortage and the aliens being close enough to aggro to it.
There is some danger, as the big spitters are able to cause some damage before being dispatched entirely.
A small care package of Copper ore has been delivered and temporarily restarted production. I will soon be further fortifying the mining base by fully enclosing it with walls. I will also add more chests to properly store the copper prior to it being loaded into a tank's cargo and ferried back to base for processing.
UPDATE 2: 2014-11-08 8:27AM PST
Chariot runs in a tank are a failure. A tank has been lost, leaving 2 in the automatic motor pool left. A new strategy must be developed due to the impracticality of replacing destroyed tanks with the current resource shortage.
Moving parallel to the edge of the Hive at the maximum range a cannon shot can hit still attracts dozens of medium and big biters and spitters, which a lone tank cannot deal with and still gives some trouble to 12 laser turrets with plenty of power.
UPDATE 3: 2014-11-08 1035 AM
**I have been defeated**
http://i.imgur.com/I8KEynC.png
After loading one of the two remaining tanks with tons of fuel, ammo, and some base-starting supplies, I decided to strike out and see if I could find a possibly more ideal location. This proved to be a failure, as I attempted to clear out a small nest on top of an enormous copper deposit next to an iron deposit. The big biters and spitters proved to be too much, and I was killed.
Since I am choosing to play with permadeath, I will be deleting this world and starting anew with similar world gen settings instead of loading from the latest save. Thanks for following this story, everyone!
I have modified world generation settings to make resources rarer and less rich, but much larger. Alien nests are also rarer, larger, and richer.
The area in the far east is my main base. The fort north of the supernest is a coal-mining fort. The area in the peninsula is a small oil extraction area that puts them into barrels for transport to the main base.
I am completely out of copper and the nearest deposit is the one on the southern tip of the super-nest.
I have many turrets placed at my main base, and I may be able to get away with removing some of them if I need them elsewhere.
Difficulty has reached the point where medium aliens seem to be more common than small ones, and big ones are fairly common. My tank is all but useless.
I am running 0.11.1 , so I do have multiplayer if anyone wants to try to help me.
I have 2 potential plans.
One is to go full trench-warfare and extend an arm of walls towards the gap in the middle of the nest, and spam what turrets I still have into it. This is extremely unlikely to work both due to power constraints and the impossibility of stopping spitters from grinding things down.
The second option is to a build a power line along the far west coast and build a fort on the copper. I am fairly certain, however, that the copper is close enough to the spawners that they will auto-aggro upon spawning. Even if they don't, it's too easy for them to wander in, and the pollution from the miners will definitely aggro them.
I will try to keep you guys updated on progress as things unfold.
-------------------------
UPDATE 1: 2014-11-07 10:00PM PST
**MAP EXCHANGE SEED!**
>>>AAALAAEAAAADBQYAAAAEAAAAY29hbAEDAAoAAABjb3BwZXItb3Jl
AQMACQAAAGNydWRlLW9pbAEDAAoAAABlbmVteS1iYXNlAQQBCAAAAGl
yb24tb3JlAQMABQAAAHN0b25lBQMELZkJmpYIAACRigAAAAAAAAAAAA
ADAGcl1gA=<<<
I have managed to set up a small base on the copper deposit running on its own electrical grid, as it is not possible to run a power line from the main base to it due to a combination of resource shortage and the aliens being close enough to aggro to it.
There is some danger, as the big spitters are able to cause some damage before being dispatched entirely.
A small care package of Copper ore has been delivered and temporarily restarted production. I will soon be further fortifying the mining base by fully enclosing it with walls. I will also add more chests to properly store the copper prior to it being loaded into a tank's cargo and ferried back to base for processing.
UPDATE 2: 2014-11-08 8:27AM PST
Chariot runs in a tank are a failure. A tank has been lost, leaving 2 in the automatic motor pool left. A new strategy must be developed due to the impracticality of replacing destroyed tanks with the current resource shortage.
Moving parallel to the edge of the Hive at the maximum range a cannon shot can hit still attracts dozens of medium and big biters and spitters, which a lone tank cannot deal with and still gives some trouble to 12 laser turrets with plenty of power.
UPDATE 3: 2014-11-08 1035 AM
**I have been defeated**
http://i.imgur.com/I8KEynC.png
After loading one of the two remaining tanks with tons of fuel, ammo, and some base-starting supplies, I decided to strike out and see if I could find a possibly more ideal location. This proved to be a failure, as I attempted to clear out a small nest on top of an enormous copper deposit next to an iron deposit. The big biters and spitters proved to be too much, and I was killed.
Since I am choosing to play with permadeath, I will be deleting this world and starting anew with similar world gen settings instead of loading from the latest save. Thanks for following this story, everyone!