[0.17.0] Oil refinery problem: inputs are changing on recipe change
Posted: Tue Feb 26, 2019 9:41 pm
I've loaded existing 0.16 save with big base.
In oil refinery section all refineries were connected for Advanced oil processing plan.
But some of them were switched later to Basic oil processing. That caused no problems in 0.16
After map load in 0.17 water supplying pipe become marked for oil, water pump disappeared and all Advanced oil processing apparently stopped.
Despite that fact that all those "old water pipes" are empty and holds 0.0 oil, they still are marked as oil pipes.
As I understand oil refinery is changing it's inputs according to selected recipe.
It's inconvenient.
Could we have it's input connections always 1 water and 1 oil? Water will be not used for Basic, but it will be still water connection.
Current oil refinery functionality prevent switching recipe from Advanced to Basic.
And if everything will stay as close as possible to current design (this option I don't like, but it's not me to decide), then refineries with basic recipe should be turn off (to recipe selection state) on 0.16 save load, not entire water supply for oil refinery ruined.
I think my view on this problem is correct, because, in all similar situation with different factories, that are supplied by inserters, one can switch factory production without problems, without removing not needed inserters. And current oil refinery functionality does not fit this style.
In oil refinery section all refineries were connected for Advanced oil processing plan.
But some of them were switched later to Basic oil processing. That caused no problems in 0.16
After map load in 0.17 water supplying pipe become marked for oil, water pump disappeared and all Advanced oil processing apparently stopped.
Despite that fact that all those "old water pipes" are empty and holds 0.0 oil, they still are marked as oil pipes.
As I understand oil refinery is changing it's inputs according to selected recipe.
It's inconvenient.
Could we have it's input connections always 1 water and 1 oil? Water will be not used for Basic, but it will be still water connection.
Current oil refinery functionality prevent switching recipe from Advanced to Basic.
And if everything will stay as close as possible to current design (this option I don't like, but it's not me to decide), then refineries with basic recipe should be turn off (to recipe selection state) on 0.16 save load, not entire water supply for oil refinery ruined.
I think my view on this problem is correct, because, in all similar situation with different factories, that are supplied by inserters, one can switch factory production without problems, without removing not needed inserters. And current oil refinery functionality does not fit this style.