[Idea] Player Transport Shuttles
Posted: Sun Feb 17, 2019 1:53 pm
Brought on after reading fff-282 and pondering the possibilities of 'island' map generation.
The basic idea is to have a launchpad (VTOL?) that the player can research and build. In my mind it works similarly to trains in that you need an origin and a destination station, requires fuel, and the shuttle flies automatically when player/s (Maybe seats for 2-4 players?) have entered and a destination is chosen. Ideally the shuttle would be immune to biters but susceptable, weak even, against spitters and worms.
It would need to be fast enough to be worth the effort, but not so fast as to trivialise the danger of flying over spitters and worms. Possibly also have research for speed and resilience (armor).
As a secondary addition which would be nice to have on those island maps, perhaps these launchpads could also deploy a long range, specialised drone/bot to build secondary launchpads in locations the player can't reach, using resources of course, similar to how the Rocket Silo builds rockets possibly; actually why not have the shuttle itself built this way as well. May or may not be worth it as radar range is going to be an issue if other islands are too far away.
Well that's the crux of it. thought's? ideas? additions? changes? feedback?
The basic idea is to have a launchpad (VTOL?) that the player can research and build. In my mind it works similarly to trains in that you need an origin and a destination station, requires fuel, and the shuttle flies automatically when player/s (Maybe seats for 2-4 players?) have entered and a destination is chosen. Ideally the shuttle would be immune to biters but susceptable, weak even, against spitters and worms.
It would need to be fast enough to be worth the effort, but not so fast as to trivialise the danger of flying over spitters and worms. Possibly also have research for speed and resilience (armor).
As a secondary addition which would be nice to have on those island maps, perhaps these launchpads could also deploy a long range, specialised drone/bot to build secondary launchpads in locations the player can't reach, using resources of course, similar to how the Rocket Silo builds rockets possibly; actually why not have the shuttle itself built this way as well. May or may not be worth it as radar range is going to be an issue if other islands are too far away.
Well that's the crux of it. thought's? ideas? additions? changes? feedback?