LuaSurface.regenerate_entity optional entities argument
Posted: Tue Jan 08, 2019 10:51 pm
https://lua-api.factorio.com/latest/Lua ... ate_entity
At present, there isn't an easy way to regenerate all entities on a list of chunks. There is only an all entities default argument when the chunks argument is also not supplied.
Could an option for passing in an empty placeholder (nil or "" or {}) for the entities argument be added for use with a provided chunk or list of chunks.
At present, there isn't an easy way to regenerate all entities on a list of chunks. There is only an all entities default argument when the chunks argument is also not supplied.
Could an option for passing in an empty placeholder (nil or "" or {}) for the entities argument be added for use with a provided chunk or list of chunks.