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Deconstruction of damaged stone walls causes crash on Linux

Posted: Sun Nov 02, 2014 5:35 pm
by yakcyll
I hope that this subforum is supposed to work like an issue tracker, otherwise sorry for posting every reproducible crash!

Version: 0.11.1
Description: if you attempt to deconstruct (with RMB) a damaged stone wall, other clients crash. If you try to save the game afterwards (as host) and repair/deconstruct the walls alone, other clients will face immediate desync upon finished map download.
Reproducing steps: self-explanatory.

Re: Deconstruction of damaged stone walls causes crash on Li

Posted: Mon Nov 24, 2014 9:23 pm
by kovarex
I believe, it is (remotely) connected to the biters pathfinding desync problems. And it is fixed for the next (0.11.4) release.