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[0.16.51] Minor bug, very strange actually. Belts + Items + Circuit network for a counter.
Posted: Wed Jan 02, 2019 11:20 am
by Squish8294
Video describes issue better than I can put it into words:
https://youtu.be/CEc4DAFxUCU
This game save DOES involve custom scripts from the Redmew Community,
https://1drv.ms/f/s!ApkOLSVyv_erhaV3gXfZcl3CsAj-cg <-- Gamesave folder. Save file is 50MB.
Re: [0.16.51] Minor bug, very strange actually. Belts + Items + Circuit network for a counter.
Posted: Wed Jan 02, 2019 11:56 am
by Loewchen
Are we supposed to guess what the bug is?
Re: [0.16.51] Minor bug, very strange actually. Belts + Items + Circuit network for a counter.
Posted: Wed Jan 02, 2019 11:57 am
by Zavian
So I looked a the video, and I don't understand what you think is an issue?
Re: [0.16.51] Minor bug, very strange actually. Belts + Items + Circuit network for a counter.
Posted: Wed Jan 02, 2019 12:41 pm
by Squish8294
OH MY GOSH. I'm so sorry.
The bug is that the 2nd iron plate counter doesn't seem to be displaying correctly. All the other plate counters for those belts are reading >30, and the one that's reading ~24 is full like the rest, AND stopped, to boot.
E: Again, apologies. I made this report before my first cup of coffee : (
E2: Am I just a dolt, and it's not counting >24 precisely because the belt isn't moving?
E3: No, wait. Copper 2 isn't moving, and is counting 32 while stopped.
Re: [0.16.51] Minor bug, very strange actually. Belts + Items + Circuit network for a counter.
Posted: Wed Jan 02, 2019 12:47 pm
by Zavian
Each belt piece can hold 6-8 items depending on where on the belt the items start/finish.
https://wiki.factorio.com/Transport_belts/Physics
So 24-32.