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[0.16.51] Minor bug, very strange actually. Belts + Items + Circuit network for a counter.

Posted: Wed Jan 02, 2019 11:20 am
by Squish8294
Video describes issue better than I can put it into words:

https://youtu.be/CEc4DAFxUCU

This game save DOES involve custom scripts from the Redmew Community,

https://1drv.ms/f/s!ApkOLSVyv_erhaV3gXfZcl3CsAj-cg <-- Gamesave folder. Save file is 50MB.

Re: [0.16.51] Minor bug, very strange actually. Belts + Items + Circuit network for a counter.

Posted: Wed Jan 02, 2019 11:56 am
by Loewchen
Are we supposed to guess what the bug is?

Re: [0.16.51] Minor bug, very strange actually. Belts + Items + Circuit network for a counter.

Posted: Wed Jan 02, 2019 11:57 am
by Zavian
So I looked a the video, and I don't understand what you think is an issue?

Re: [0.16.51] Minor bug, very strange actually. Belts + Items + Circuit network for a counter.

Posted: Wed Jan 02, 2019 12:41 pm
by Squish8294
OH MY GOSH. I'm so sorry. :(

The bug is that the 2nd iron plate counter doesn't seem to be displaying correctly. All the other plate counters for those belts are reading >30, and the one that's reading ~24 is full like the rest, AND stopped, to boot.

E: Again, apologies. I made this report before my first cup of coffee : (

E2: Am I just a dolt, and it's not counting >24 precisely because the belt isn't moving?

E3: No, wait. Copper 2 isn't moving, and is counting 32 while stopped.

Re: [0.16.51] Minor bug, very strange actually. Belts + Items + Circuit network for a counter.

Posted: Wed Jan 02, 2019 12:47 pm
by Zavian
Each belt piece can hold 6-8 items depending on where on the belt the items start/finish. https://wiki.factorio.com/Transport_belts/Physics

So 24-32.